Took me 6 or so months to do my one and only cosmic (Magik... and really only because I wouldn't hate the yellow name tag on her like I would with 99% of the other heroes) and it's by far one of the worst experiences I had playing this game.
If it takes longer than 20min to hit level 60 I can't be bothered and even then 20 min is an eternity on some characters (looking at you Black Bolt)
I'm actively against the Omega update so...
Yeah, I really enjoyed that game. I was so sad when it was shut down, but I guess it couldn't keep up with other mobas like LoL.
I remember doing the closed beta for the DC moba and was like "You do realize you'll be crushed to death by every other MOBA in the crapstorm of MOBAs on the market right now if you don't at least speed this game up?" because so many matches were slow and uneventful to a lot of the contemporary competition. No game featuring the Flash should have been that slow.
On top of that the Infinite Crisis theme of "Our team has 3 Batmans and 2 Jokers" also made the roster feel very uninspired and very gimmicky in terms of marketing.
The final nail in the coffin was it was trying to get away from the 3-lane MOBA, but failed to find an interesting replacement for it - it wasn't quite tactically rewarding enough to warrant playing it as anything but a death match, but the death matches weren't very interesting to watch at a time when streaming your big MOBA tournament was becoming the it thing to keep you going in the competitive scene.
That game was behind the curve on so many levels I wasn't the least bit surprised to see it go.
I have to say up until last month I was a hugely positive poster and defended a lot of Gazillion's actions even if I didn't always agree with them I at least understood them. For every misstep or poorly designed hero I felt they were still performing for the community the best the could. I was even willing to defend parts of the O-Prestige (even if the insane damage boost was clearly a mistake that they are currently trying to walk back and downplay), but at this point with such drastic pivoting in direction the game is moving in leads me feel all feedback positive or negative is widely ignored. Sure the vet players were able to salvage a few things that were planned to be scrapped but overall the oncoming changes seem like Gaz had two choices - appease the player base they had left or last ditch effort to bring in any new blood and get those early spending bucks before the player hits the dead end (which is artfully moved behind a new difficulty that willr recycle content). It feels like they definitely went with the latter.
When it comes down to it - when very very few of your veteran players like the direction you're moving in, new console players are already complaining about the dead end and everyone is dumbfounded by the lack of Apocalypse in the Apocalypse terminal it's really really hard not to see it as writing on the wall or as sign of negative times.