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The Marvel Heroes 2016 servers are now back online and the Wealth of Kings County event has begun!

AgentVapor Staff

About

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AgentVapor
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Free Player, Administrator, Moderator, Development Team, Community Team, Member
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  • Re: Level 60 hero xp synergy only 10%? And question on multiple hero at 60?

    The Hero synergy XP bonus does work differently in Omega; I may be remembering the values wrong, but I believe that it is 10% bonus XP per level 60 Hero in your roster, up to a maximum of 100% bonus XP.

  • Re: Friday Summary - 4/21

    @Junassa said:
    @KomoriMan You guys get why we're anxious, to put it mildly, to get more PC info right?

    Let me touch on this for a moment, because I know folks feel like there's a lot of questions without answers right now regarding PC development.

    The handful of us that are specifically on the community team - folks like @KomoriMan, @AgentFenixion and myself - have been pretty quiet on bringing details regarding what's coming down the road for PC. That much is true. Without a doubt, it is not for a lack of desire; I don't think there is anyone right now that wants more to be able to see lots of details posted about the PC version here on the forums. We feel that frustration because ultimately we pretty much live here with you folks; we don't go back to a workstation to make content when we're done posting, this forum is our work.

    We on the community team have a responsibility to ensure that when we are bringing something about the future of Marvel Heroes here to the forums, that whoever handed that to us also brought with them receipts of that work. That way that know that you're getting information not just about plans, but plans that are set in motion and can be shown to us to be tangible and forthcoming.

    It is certainly true that bringing Marvel Heroes to console has, especially as of recently, made that task significantly more difficult. Game development can already be a chaotic thing, and this is definitely a large task that we've set before us to bring the game to an entirely new platform. It's come with a whole new set of challenges to solve, which has made specifically that task of making sure future plans have receipts even harder.

    That does not mean however that information isn't coming - we've seen or heard the meetings, discussions, e-mail chains and documents that would say otherwise. But it doesn't change our responsibility of making sure those receipts exist by the time that information lands on our forums. The second we have those in hand, you'll see that information posted here - when it can offer something tangible that we can point to.

    Does that mean the next piece of info we do have for you is going to change everything and blow everyone's minds? Probably not, I think, at least in the immediate future; we have a lot of work in front of us for our current console closed beta. Without a doubt though it will come, and more will follow.

    As far as the console discussion, sure, we will be giving significant attention to that at the moment because that community is just as much our responsibility as the existing one is. The closed beta is tangibly here right now, so it's our job to ensure they feel welcome and have as much assistance from us as we can provide.

    The sharp eye would probably point out here at the end that this post, for the most part, is largely what I mentioned we want to avoid; that's not lost on me. I think it's worth saying, however, that we are constantly working to get those receipts and bring that information here, and we won't be stopping anytime soon. The PC community is far from forgotten.

  • Re: How long until console forums are up?

    So, we're currently still working on one final issue with the login system that is preventing us from opening the new forum to the public. Once this is resolved, we'll open them up and let folks know that they're live.

    We're going to hold off on creating a section here since we think we should be able to resolve this by this evening, and we don't want to open something here only to displace everyone a couple hours later to the new forums. If for some reason we find we can't resolve this issue as soon as we expect, we'll go ahead and open a section on these forums as mentioned until the console forum can be opened to the public.

    Thanks for your patience! We'll let folks know as soon as this is resolved.

  • Re: Marvel Heroes Omega Console Q&A.

    @Psybotsu said:
    Are you telling me this PS4 Pro I just bought wont be able to play the closed beta? what about when it goes live? Why can't the PS4 Pro support it??!

    To be clear, you can use your PS4 Pro to play the beta. There just is not any enhanced Pro support available at this time, so it will operate like a normal PS4 in terms of performance. You can however use the Boost Mode option in the latest PS4 Pro firmware to increase the performance of any game that does not have native Pro support (Settings -> System -> check "Boost Mode").

  • Marvel Heroes 2016 2.08a Patch Notes

    Hero Changes

    Iron Fist

    • Radiance Stacks will now fall off when you deactivate the Mastery of Many Styles talent.

    Nova

    • Fixed an issue where Cosmic Convergence and Personal Magneton was not triggering all effects that occur when you detonate a Pulsar with a power.

    She-Hulk

    • Fixed an issue where Objection would freeze you in place with Objection Sustained active.

    • The Combo Points generated from Move To Strike with Objection Sustained active should feel more responsive.

    X-23

    • Rending Leap will now move to an enemy if you are targeting one or have one target locked.

    Miscellaneous Changes & Bug Fixes

    • Fixed issues that were preventing Stolen Bundles of Cash from dropping as intended during the Wealth of Kings County event.

    • Fixed Party Panel members not positioning correctly on the HUD.

    • Fixed typo in Medusa's bio.

    • Fixed overlapping party member names when players are in a raid group.

    • Fixed an issue with Fortune Card tooltips not displaying all text correctly.