Points

28,459

Badges

Second Anniversary2500 Comments500 Agrees500 LOLsFirst Anniversary250 Agrees250 LOLs500 Insightfuls500 Awesomes250 Insightfuls250 Awesomes100 Insightfuls100 LOLs100 Agrees100 AwesomesFirst Answer1000 Comments25 Insightfuls500 Comments25 LOLs25 Agrees250 Answers25 Awesomes100 Comments5 Insightfuls5 LOLs5 Agrees5 Awesomes10 CommentsName DropperFirst Comment

About

Username
AgentVapor
Joined
Visits
2,360
Last Active
Roles
Free Player, Administrator, Development Team, Community Team, Member
Points
28,459
Posts
4,256
Badges
31
Playing as...
--Not specified--
Country
United States
The Marvel Heroes 2016 servers are now back online! If you experience any disconnections or issues with achievements... let us know! Thank you for your on-going patience.

AgentVapor Staff

About

Username
AgentVapor
Joined
Visits
2,360
Last Active
Roles
Free Player, Administrator, Development Team, Community Team, Member
Points
28,459
Posts
4,256
Badges
31
Playing as...
--Not specified--
Country
United States

Reactions

Agree1,576
Awesome16,689
Fun3,292
  • [Test Center] Dimensions Collide Terminal

    Hey folks,

    In today's Test Center, the Dimensions Collide Terminal will be available!

    This Terminal allows you to experience the battle against Kaecilius previously only available during the Dark Dimension event at any time!

    Feel free to jump into the Terminal and let us know if you experience any issues with the Terminal or have any feedback (such as difficulty relative to other Terminals on equivalent difficulty setting).

    Thanks!

  • Re: [Test Center] Test Center Status (3/29)

    (3/29) Test Center is now back online and open to the public with a new build.

  • Re: [Test Center] Test Center Status (3/29)

    (3/28) Test Center is now back online and open to the public.

    Note: Due to a build issue, the updates planned to roll out to Test Center today (such as the changes mentioned for Nick Fury) could not be deployed. We'll be pushing out a new build to Test Center tomorrow that will contain those changes.

  • Re: [Test Center] Test Center Status (3/29)

    (3/28) Test Center is currently offline for an update.

  • [Test Center] Infinity System Update Feedback

    Hey folks,

    Couple important bug fixes for the Infinity System update in today's Test Center:

    3/27 CHANGES

    • Fixed an issue where the Space Gem Infusion proc did not scale with additional ranks.

    • Fixed an issue where Rogue and Rocket Raccoon did not gain the effects of Infinity Gem Mastery bonuses.

    • Fixed an issue where dash powers were not gaining an additional charge from the 100+ point tier of Gem Mastery in the Time Gem.

    For the baseline changes being made in this update, read on:

    'Round Robin' Removal

    Regarding the Round Robin dispersal system for acquiring Infinity Points, it was our design intent that players should distribute their accrued Infinity points in a way that betters their hero in both offensive and defensive stats, to ensure they are well-equipped to deal with increasingly difficult end-game content.

    Although the method we landed on (Round Robin) was effective at reaching that goal, it did so by enforcement rather than encouragement. We are forcing the diversity, rather than designing the system to highly encourage it and allow players to make those decisions on their own merit.

    With the Infinity Update, Round Robin will removed, and players will be able to spend their entire Infinity Point collection wherever they wish.

    In order to create that diversity incentive, we are instead installing a new system - Gem Mastery.

    Gem Mastery

    Gem Mastery is a system which provides your hero additional benefits in exchange for spending a certain amount of points in a specific Gem page. These bonuses occur at 50 points spent, at 100 points spent, and at 150 points spent - meaning players with 900 or more points can achieve all three tiers of mastery for all six gem pages should they choose to.

    Here are the current Mastery bonuses for each Gem Page:

    Mind

    • 50+ Points - When you Critically Hit, regenerate 0.5% of your Maximum Health
    • 100+ Points - Increase your Cost Reduction by 10%
    • 150+ Points - +1 to All Attributes

    Power

    • 50+ Points - Your Ultimate Power has 20% higher Critical Hit Chance.
    • 100+ Points - Your Signature attack has a 10% higher Brutal Strike Chance and causes all enemies to become Weakened for 10 seconds.
    • 150+ Points - +1 to All Attributes

    Reality

    • 50+ Points - When you use a Medkit, reduce the cooldown of your Ultimate by 3s (30s cooldown)
    • 100+ Points - When you use your Signature, reduce the cooldown of your Ultimate by 6s (60s cooldown)
    • 150+ Points - +1 to All Attributes

    Soul

    • 50+ Points - When you fall below 30% Maximum Health, trigger your Medkit without activating its cooldown (60s Cooldown)
    • 100+ Points - Increases healing from your Medkit by 10%
    • 150+ Points - +1 to All Attributes

    Space

    • 50+ Points - Your Medkit causes you to take 10% less damage for 5 seconds
    • 100+ Points - Increase Damage Reduction by 1%
    • 150+ Points - +1 to All Attributes

    Time

    • 50+ Points - When you use a Medkit, your Dash Powers gain a charge
    • 100+ Points - Your Dash powers have 1 additional charge
    • 150+ Points - +1 to All Attributes

    Gem Node Changes

    In addition to the Mastery system and Round Robin removal, we have changed up some of our bonuses offered by the Gem nodes. One thing we were not satisfied with was the inclusion of "niche" build affixes that only affected certain builds. For example, a node that affected Damage to Unaware Targets could be included for a hero that could benefit from that, but for a hero that could not, they simply had one less node available to choose from. The keyword or build-specific nodes created a rift between heroes regarding how many Infinity nodes were useful for them, which was a problem when thinking of the world when players have 6,000+ Infinity Points and are taking the non-infinite nodes to their cap.

    With that in mind, we reworked some nodes with the goal of making the system more universally attractive for heroes. Some nodes will still only be particularly attractive for certain hero archetypes, but the number of them should be more universal from hero to hero. Each gem Page now contains a damage bonus effect that is based on a particular Attribute, up to a cap. For example, "Mind Gem Infusion" grants a damage bonus that scales with your Intelligence, up to X Intelligence (where X scales with ranks in the Gem node). This allows an additional damage scalar to apply to your Primary Attributes, and can even be used on non-Primaries to help them scale if you find yourself getting your non-Primary Attributes to very high levels.

    The new Gem nodes are:

    Mind

    • Intelligence
    • Chance on hit to deal damage based on your Intelligence
    • Critical Damage
    • Critical Hit Chance
    • Max Spirit

    Power

    • Strength
    • Chance on hit to deal damage based on your Strength
    • Brutal Damage
    • Brutal Chance
    • Bonus Damage to Weakened

    Reality

    • Energy
    • Chance on hit to deal damage based on your Energy
    • Ultimate Cooldown
    • Signature Damage
    • Potent Buff on Using Ultimate for 20s, increasing base damage and base health

    Soul

    • Fighting
    • Chance on hit to deal damage based on your Fighting
    • Health Regeneration
    • Health On Hit
    • Incoming Healing Bonus %

    Space

    • Durability
    • Chance on hit to deal damage based on your Durability
    • Maximum Health
    • Deflect Chance
    • Defense Rating Multiplier

    Time

    • Speed
    • Chance on hit to deal damage based on your Speed
    • Dash Cooldown
    • Attack Speed & Movement Speed
    • Dodge Chance

    Please use this thread for any feedback or bug reports for the Infinity system changes currently on Test Center.

    Thanks!