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The Marvel Heroes 2016 servers will be going offline at 6 AM PST for a game update. Downtime is expected to last up to 3 hours.
LAST CHANCE - Fortune Favors You Sale & Variant Costume Availability will end at Noon PST Thursday February 23rd.

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AgentVapor
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  • Re: [Test Center] Summoner Changes (2/21)

    We've been evaluating both data and feedback on these changes - you should notice today that base power damage for summoned allies has gone up noticeably in today's Test Center build (~25%). We'll continue to monitor summoner DPS, but we feel that this should put them in a better place alongside the scaling opportunities summoned allies now have access to.

    Additionally there were a few summon-focused Unique tweaks that are relevant to the summoner discussion in today's update:

    • Sinister's Bioengineered Cuirass - Intelligence affix changed to Critical Damage Rating.

    • Octobot Controller - Intelligence affix changed to Critical Damage Rating and Summon Damage Rating.

    • Cerebra Helmet Interface - part of the Intelligence affix changed to Critical Damage Rating and Summon Damage Rating.

  • Re: [Test Center] Iceman Update (2/22)

    Iceman updates have been added to the OP and are available in today's Test Center update.

  • Re: [Test Center] Slot 1-5 Item Changes

    @pwturty said:
    can cosmic items roll +attributes?

    Indeed - I believe Attributes can appear as random affixes as early as Uncommon tier items.

  • [Test Center] Black Bolt Feedback (2/22)

    Hey folks,

    Today's Test Center build contains some updates for Black Bolt:

    2/22 CHANGES

    • Close Combat no longer generates Energy, instead spending Energy if available to increase its Attack Speed by 25%.

    • Powers have been adjusted in their unlock progression.

    • Quasi-Sonic Geyser cooldown reduced to 4 seconds.

    • Terrigen Echo now grants 10% bonus damage to Ranged powers for 8 seconds on activation.

    • Talents have been slightly reorganized between tiers for better build variety.

    • By Word and Deed now displays a buff icon in the buff window while the effect is active.

    • Fixed an issue with Quasi-Sonic Torrent that was preventing it from restoring Energy on activation.

    • Fixed an issue with Quasi-Sonic Barrier Barrier that was causing it to provide complete Invulnerability rather than the listed amount of damage absorption.

    Previous changes:

    • Early level powers -- Shifted around some powers in the power tree to feel better at early levels.

    • Terrigen Breath -- Now a Ranged power by default, targeting enemies at range. Becomes a Melee power (previous configuration) on Quasi-Sonic Explosion talent.

    • Close Combat -- now deals bonus damage to Weakened enemies (instead of Slowed), to better synergize with melee-friendly debuffs.

    • Talent: Quasi-sonic Torrent -- Royal Mandate now remaps to Quasi-sonic Torrent (instead of Quasi-Sonic Surge), to better support Ranged-focused builds.

    • Talent: By Word and Deed -- Buff effect from the talent gives Ranged damage boost rather than Melee.

    • Catalyst -- Black Bolt now properly uses the Genetic Mutation Catalyst.

    • Defensive Trait -- Black Bolt's 8% damage mitigation is now granted for a duration after striking with a Melee power, similar to other hybrid Heroes.

    Please use this thread for any feedback or bug reports for Black Bolt on Test Center today.

    Thanks!

  • [Test Center] Slot 1-5 Item Changes

    Hey folks,

    In today's build, you'll find that Common through Cosmic slot 1-5 items have some new properties:

    • Slot 1 and 5 items for all Heroes now roll with Damage Rating as a built-in affix, and slots 2 / 3 / 4 now roll with Health as a built-in affix. These stats do not have roll ranges - they have a fixed value based on their Item Grade.

    • Common (white) tier items do not roll with any additional affixes, however use the new fixed scaling based on Item Grade.

    • Uncommon (green) tier items roll with a common random affix like you're used to seeing on Uncommon items currently. Slot 5 rolls with a proc effect from a new pool for slot 1-5 items, similar to procs on other items such as Uniques.

    • Rare (blue) tier slot 1-4 items roll with 2 common random affixes. Slot 5 items of this rarity roll with one common random affix and a proc effect.

    • Epic (purple) tier slot 1-4 items also roll with 2 common random affixes, however their roll range is higher than the Rare tier. Slot 5 Epic items roll with one stronger common affix and a proc effect.

    • Cosmic (yellow) tier slot 1, 2, and 4 items will spawn with 3 common affixes of similar quality to Epic rarity items. Slots 3 and 5 roll with a 2 common affixes of similar quality to Epic and a proc effect.

    Below you can see a few examples of different Cosmic tier items using the new system:

    Known Issues

    • In the current Test Center build, these new slot 1-5 items will not yet work with Crafter or Enchanter recipes.

    • Common tier slot 1-5 items are currently rolling with the incorrect affix (Defense Rating) rather than Damage Rating or Health.

    • There are a few affixes in this build that will currently roll for the wrong Hero Archetype, so you may see a few random affixes that do not match your Hero's stats on dropped slot 1-5 items.