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The Marvel Heroes 2016 servers are back online with game update 2.03!

AgentVapor Staff

About

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AgentVapor
Joined
Visits
2,320
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Roles
Free Player, Administrator, Development Team, Community Team, Member
Points
27,822
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4,206
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31
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--Not specified--
Country
United States

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  • Re: [Test Center] Slot 1-5 Item Changes

    @pwturty said:
    can cosmic items roll +attributes?

    Indeed - I believe Attributes can appear as random affixes as early as Uncommon tier items.

  • [Test Center] Black Bolt Feedback

    Hey folks,

    Today's Test Center build contains some updates for Black Bolt:

    • Early level powers -- Shifted around some powers in the power tree to feel better at early levels.

    • Terrigen Breath -- Now a Ranged power by default, targeting enemies at range. Becomes a Melee power (previous configuration) on Quasi-Sonic Explosion talent.

    • Close Combat -- now deals bonus damage to Weakened enemies (instead of Slowed), to better synergize with melee-friendly debuffs.

    • Talent: Quasi-sonic Torrent -- Royal Mandate now remaps to Quasi-sonic Torrent (instead of Quasi-Sonic Surge), to better support Ranged-focused builds.

    • Talent: By Word and Deed -- Buff effect from the talent gives Ranged damage boost rather than Melee.

    • Catalyst -- Black Bolt now properly uses the Genetic Mutation Catalyst.

    • Defensive Trait -- Black Bolt's 8% damage mitigation is now granted for a duration after striking with a Melee power, similar to other hybrid Heroes.

    Please use this thread for any feedback or bug reports for Black Bolt on Test Center today.

    Thanks!

  • [Test Center] Slot 1-5 Item Changes

    Hey folks,

    In today's build, you'll find that Common through Cosmic slot 1-5 items have some new properties:

    • Slot 1 and 5 items for all Heroes now roll with Damage Rating as a built-in affix, and slots 2 / 3 / 4 now roll with Health as a built-in affix. These stats do not have roll ranges - they have a fixed value based on their Item Grade.

    • Common (white) tier items do not roll with any additional affixes, however use the new fixed scaling based on Item Grade.

    • Uncommon (green) tier items roll with a common random affix like you're used to seeing on Uncommon items currently. Slot 5 rolls with a proc effect from a new pool for slot 1-5 items, similar to procs on other items such as Uniques.

    • Rare (blue) tier slot 1-4 items roll with 2 common random affixes. Slot 5 items of this rarity roll with one common random affix and a proc effect.

    • Epic (purple) tier slot 1-4 items also roll with 2 common random affixes, however their roll range is higher than the Rare tier. Slot 5 Epic items roll with one stronger common affix and a proc effect.

    • Cosmic (yellow) tier slot 1, 2, and 4 items will spawn with 3 common affixes of similar quality to Epic rarity items. Slots 3 and 5 roll with a 2 common affixes of similar quality to Epic and a proc effect.

    Below you can see a few examples of different Cosmic tier items using the new system:

    Known Issues

    • In the current Test Center build, these new slot 1-5 items will not yet work with Crafter or Enchanter recipes.

    • Common tier slot 1-5 items are currently rolling with the incorrect affix (Defense Rating) rather than Damage Rating or Health.

    • There are a few affixes in this build that will currently roll for the wrong Hero Archetype, so you may see a few random affixes that do not match your Hero's stats on dropped slot 1-5 items.

  • [Test Center] Punisher Update

    Hey folks,

    In today's Test Center build, Punisher received a round of updates to his powers and talents:

    • All of Punisher's Grenade powers are now thrown. The Grenade Launcher formerly used for Flashbang and Volatile Nerve Gas has been removed by default, but the talent Grenade Belt is now known as "Arsenal: Grenade Launcher", and upgrades all Grenades to be fired from the Launcher instead.

    • Rapid Reload is now located further down in the progress, and Full Auto is Frank's new level 1 starting power.

    • Trusty Sidearms and No Mercy no longer reduce the cooldown of Rapid Reload.

    • Magnum's attack speed has been increased. The power now always critically hits rather than using the Execute affix, and its base damage has been increased as a result. This change is to help differentiate the power more from Sniper Shot's mechanics and identity.

    • Rocket-Propelled Grenade is once again a skillshot. With our changes to controls since this was changed to a targeted AoE (and the addition of other Punisher powers over the years), we feel this is the right time to fix this thematic issue - an RPG should be fired forward.

    Talent Changes

    • Punisher's Talents have been rearranged to better support his builds. Players should have no problem finding a ranged standard-gun only build, a mid-range Shotgun/Combat Knife build, a build focused on heavy weapons and explosives, or any combination in between. Talents that alter his weapon loadout now share a name "Arsenal" to better help define them.

    • Submachine Guns - Animation for the SMG's altered to not fire quite so frequently, alternating bursts from each gun rather than stream bullets constantly. This will help reduce performance issues and floating number bloat when using this as the Ammo spender of choice. SMG's no longer pierce enemies, giving them a damage edge as a single target power. Punisher has a ton of AoE already, so this change is to help bump up his single target effectiveness.

    • Light-Weight Magazine - Instead of reducing Ammo reload time, this talent now automatically triggers Rapid Reload (and all of its benefits) if you run out of Ammo, as long as it is off cooldown.

    • High Capacity Magazine - By popular demand, this talent turns off the automatic reloading mechanic entirely - you only reload when Rapid Reload is actived, or while out of combat for a short duration

    • Hollow-Point Rounds - Specifically calls out "Bullet" powers, which are now a displayed keyword. All of Punisher's non-explosive, non-Shotgun Powers are considered Bullet powers.

    • Tactical Shotgun - Now increases Shell damage by 15% in addition to adding charges. 'Shell' is a keyword found on Punisher's Shotgun powers, existing in parity with the Bullet keyword

    • Explosive Rounds - Removed. Replaced with "Tactical Breach", which reduces the amount of damage you take from Melee attackers, and after using Combat Roll, your next Shotgun blast deals additional damage and is a guaranteed critical hit.

    • Ol' Painless - The minigun power replacement is now a limited-channel cooldown power, similar to the default mechanics of Flamethrower.

    • "Judas" Rounds - Removed. Replaced with Automatic Shotgun, which transforms Full Auto into a normal-ammo spending, area clearing Shotgun power. This can be used in tandem with the charge-counter Shotgun (either variation of it), to create a niche mid-range build. This talent also makes any enemy hit with a Shotgun become Vulnerable

  • Re: [Test Center] Preliminary Patch Notes (2/18)

    Loki

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Spirits of the Dead
    • Searing Embers
    • Permafrost Spikes
    • Hardlight Spikes
    • Asgardian Light
    • Cold Snap
    • Eternal Flame
    • Eternal Darkness
    • Otherworldly Blast
    • Unyielding Power
    • Illusionary Projection
    • Lay Waste
    • Incinerate
    • Enthrall
    • Soul Crush
    • Arcane Binding
    • Infernal Binding
    • Meteoric Illusion
    • Refracting Ruin
    • Light Beam

    Luke Cage

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Cage Was Here
    • Cage Fighting
    • Sweet Christmas
    • Dempsey Roll
    • Harlem Dropkick

    Magik

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Sorcerous Eruption
    • Step To Me
    • Soul Sever
    • Bone Wall
    • Otherworldly Nova

    Magneto

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Wrecking Ball
    • Polarity Surge
    • Electromagnetic Field
    • Magnetic Eruption
    • Blunt Instrument
    • Metal Tempest
    • Meat Grinder
    • Imprison
    • Impale With Iron
    • Storm of Steel
    • Magnetic Distortion

    Moon Knight

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Cestus Uppercut
    • Justice From Above
    • Gruesome Frenzy
    • Tripwire Bolas

    Bug Fixes:

    • Updated the tooltip flavor description for Launcher Frenzy

    Mister Fantastic

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Giant Punch
    • Mallet Fist
    • Stretchy Spheroid
    • Gravitation Emitter

    Nightcrawler

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Death Blow
    • Sabre Storm

    Nova

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Nova Flare
    • Falling Star
    • Mega Punch

    Bug Fixes:

    • Fixed an issue where the dash effect of Cosmic Combo was not triggering Cosmic Shockwave.

    Psylocke

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Falling Lotus Strike
    • Kirisute Gomen
    • Psionic Assault
    • Psionic Bow
    • Psycho-Blast

    Bug Fixes:

    • Fixed an issue where Finish The Job was not resetting the cooldown of Katana Typhoon if Dancing Katana was not active.

    Punisher

    • All of Punisher's Grenade powers are now thrown. The Grenade Launcher formerly used for Flashbang and Volatile Nerve Gas has been removed by default, but the talent Grenade Belt is now known as "Arsenal: Grenade Launcher", and upgrades all Grenades to be fired from the Launcher instead.

    • Rapid Reload is now located further down in the progress, and Full Auto is Frank's new level 1 starting power.

    • Trusty Sidearms and No Mercy no longer reduce the cooldown of Rapid Reload.

    • Magnum's attack speed has been increased. The power now always critically hits rather than using the Execute affix, and its base damage has been increased as a result. This change is to help differentiate the power more from Sniper Shot's mechanics and identity.

    • Rocket-Propelled Grenade is once again a skillshot. With our changes to controls since this was changed to a targeted AoE (and the addition of other Punisher powers over the years), we feel this is the right time to fix this thematic issue - an RPG should be fired forward

    Talent Changes

    • Punisher's Talents have been rearranged to better support his builds. Players should have no problem finding a ranged standard-gun only build, a mid-range Shotgun/Combat Knife build, a build focused on heavy weapons and explosives, or any combination in between. Talents that alter his weapon loadout now share a name "Arsenal" to better help define them.

    • Submachine Guns - Animation for the SMG's altered to not fire quite so frequently, alternating bursts from each gun rather than stream bullets constantly. This will help reduce performance issues and floating number bloat when using this as the Ammo spender of choice. SMG's no longer pierce enemies, giving them a damage edge as a single target power. Punisher has a ton of AoE already, so this change is to help bump up his single target effectiveness.

    • Light-Weight Magazine - Instead of reducing Ammo reload time, this talent now automatically triggers Rapid Reload (and all of its benefits) if you run out of Ammo, as long as it is off cooldown.

    • High Capacity Magazine - By popular demand, this talent turns off the automatic reloading mechanic entirely - you only reload when Rapid Reload is actived, or while out of combat for a short duration

    • Hollow-Point Rounds - Specifically calls out "Bullet" powers, which are now a displayed keyword. All of Punisher's non-explosive, non-Shotgun Powers are considered Bullet powers.

    • Tactical Shotgun - Now increases Shell damage by 15% in addition to adding charges. 'Shell' is a keyword found on Punisher's Shotgun powers, existing in parity with the Bullet keyword

    • Explosive Rounds - Removed. Replaced with "Tactical Breach", which reduces the amount of damage you take from Melee attackers, and after using Combat Roll, your next Shotgun blast deals additional damage and is a guaranteed critical hit.

    • Ol' Painless - The minigun power replacement is now a limited-channel cooldown power, similar to the default mechanics of Flamethrower.

    • "Judas" Rounds - Removed. Replaced with Automatic Shotgun, which transforms Full Auto into a normal-ammo spending, area clearing Shotgun power. This can be used in tandem with the charge-counter Shotgun (either variation of it), to create a niche mid-range build. This talent also makes any enemy hit with a Shotgun become Vulnerable

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Sniper Shot
    • Buckshot Blast
    • Pineapple Grenade
    • Rocket-propelled Grenade
    • Volatile Nerve Gas
    • Flashbang
    • Explosive Escape
    • Flechette Blast
    • The Davy Crockett
    • No Mercy

    Rocket Raccoon

    • Heavy Plasma Rifle - now increases Brutal Damage in addition to Critical Damage.
    • H7 Fleetslayer - can now be used when out of Plasma Ammo, damage reduced.
    • Shoot and Run - added movement keyword, damage reduced.
    • M78 Plasma Launcher - cost reduced to 100 Plasma Ammo, effects no longer persists for 5s after exiting hotspot.
    • Heavy Gauss Rifle - cost reduced to 125 Plasma Ammo (down from 200).
    • C-12 Stun Grenade & Gravity Mine - can now spend partial Plasma Ammo instead of being locked out at very low Plasma Ammo levels.
    • Hadron Enforcer - damage greatly increased.
    • Upgraded Minigun Talent - now only increases attack speed by 1% per stack (damage is not changed).

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • M78 Plasma Launcher
    • C-12 Stun Grenade
    • Gravity Mine
    • Hadron Enforcer

    Rogue

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Extreme Drain
    • Vaulting Uppercut
    • Gloves Off
    • Drain Life
    • Draining Punch
    • Crushing Blows

    Stolen Powers:

    • Angels' Flanked From Above
    • Beta Ray Bill's Blood and Thunder
    • Fist of N'astirh's Seismic Slam
    • Black Panther's Knockdown Sweep
    • Cable's Psychokinetic Barrier
    • Clea's Flames of the Faltine
    • Electro's Static Field
    • Elektra's Shadow Strike
    • Herald of Ash's Volcanic Eruption
    • Frost Giant Glacial Lord's Cold Snap
    • Havok's Plasma Wave
    • Lady Hellfire's Curse of Hellfire
    • Lord Brimstone's Infernal Meteor
    • Jean Grey's Psychokinetic Implosion
    • Jessica Jones' Urban Remodeling
    • Jubilee's Bang
    • Kitty Pryde's Ground Phase
    • Kronan Arcanist's Arcane Torment
    • Luke Cage's Dempsey Roll
    • Magneto's Magnetic Attraction
    • Mandarin's Electro-Blast
    • Mindless Titan's Mindless Destruction
    • Sisters of Magma's Mental Devastation
    • MODOK's Psychic Shockwave
    • Captain Marvel's Photonic Wave
    • Robbie Reyes' Hell Rides
    • Storm's Crashing Hail
    • Surtur's Wrath of Muspelheim
    • Thor's Godly Valor
    • Toad's Tongue Lash

    Bug Fixes:

    • Fixed an issue where some powers were not correctly using Combo Points granted from Master Martial Artist.

    Scarlet Witch

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Chaos Rift
    • Hex Sphere
    • Unmake Reality
    • Ravenous Binding
    • Obfuscation
    • Iron Maiden
    • Dark Hex

    She-Hulk

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Move to Strike
    • Assault
    • Battery
    • Bar Exam
    • Final Verdict
    • Objection!
    • Closing Argument
    • Bury in Paperwork
    • Barrister Beatdown

    Silver Surfer

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Subspace Rift
    • Event Horizon
    • Board Sweep
    • Subspace Slipstream
    • Temporal Recall
    • Repulse

    Spider-Man

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Web Spray
    • Stick Around
    • Amazing Smash
    • Web Yank
    • Web Sling

    Squirrel Girl

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Nutcracker
    • Dive Bomb
    • Squirrelpocalypse

    • Nutcracker - Second hit removed, power now only deals the single damage packet, which always brutally strikes.

    Star-Lord

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Strafe
    • Cryo Grenade
    • Gravity Grenade
    • Incendiary Cluster Bomb
    • Backpedal
    • Orbital Strike
    • Air
    • Fire
    • Water
    • Earth
    • Elemental Blast
    • Shockwave Grenade
    • Incendiary Grenade

    Storm

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Lightning Rush

    Taskmaster

    • Legion Arrow has been updated to operate as a single arrow shot that has a 20% chance to fire 2 arrows, and a 10% chance to fire 3 arrows per activation. This should also improve the overall responsiveness of the power.

    • Pendragon Slice has been updated as a multi-hit flurry of sword strikes, rather than a ranged shockwave projectile.

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Rebounding Shield
    • Cyclone Club
    • Shield Crush
    • Legion Arrow
    • Pendragon Slice
    • Dance of Dane
    • Web Cocoon
    • Toxic Gas Arrow
    • Web Net
    • Meteor Kick
    • Tornado Kick
    • Coup de Grace

    Thing

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Quit It, Hothead!
    • Urban Landscaping
    • Yancy Street Gang
    • The Ol’ 1-2-3
    • Unlimited Class Slam
    • Downtown Discus
    • Crackin’ Wise

    Thor

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Hammer Smash
    • Leaping Smite
    • Lightning Storm
    • Asgardian Smite
    • Spinning Strike
    • Ragnarok
    • Have At Thee!
    • Son of Odin
    • Bring the Thunder
    • Forked Lightning

    Ultron

    • Operation: Pull has received a new animation.

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Encephalo Beam
    • Operation: Irradiate
    • Operation: Annihilate
    • Operation: Swarm
    • We Are Ultron
    • Concussion Blasters
    • Operation: Smash
    • Operation: Slam
    • Operation: Pull

    Venom

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Predator’s Web
    • Come to Venom
    • Parasitic Tendrils
    • Deadly Maw
    • Hungry Maw
    • Tendril Impale
    • Writhing Tendrils
    • Symbiotic Spikes

    Vision

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Physical Disruption
    • Hammer Punch
    • High-Density Slam
    • Healing Nanites
    • Comeuppance
    • Solar Flare
    • Solar Overcharge

    War Machine

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Bring the Heat
    • A Rough Landing
    • Less-Than-Lethal
    • Plasma Cannon
    • Spit Fire
    • Clear the Room
    • Hammer of War

    Winter Soldier

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Pistol Takedown
    • Unseen Death
    • Underslung Grenade
    • Explosive Sabotage
    • Bionic Haymaker
    • Dispatch
    • Bionic Shockwave
    • EMP Surge
    • Concealed Combat

    Bug Fixes:

    • Fixed an issue where Winter Soldier’s row 3 talents were not unlocking at the correct level.

    Wolverine

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Eviscerate
    • Impale
    • Savage Slash

    Bug Fixes:

    • Fixed an issue with Exploit Weakness’s tooltip.

    X-23

    The following powers have had their forced animation times reduced and can be cancelled earlier:

    • Rip to Shreds

    Miscellaneous Changes & Bug Fixes

    • Fixed an issue where Cosmic Artifacts would still in some cases spawn without a Cosmic affix.

    • Fixed an issue with The Book of Eibon that caused its fireballs to hit much harder than intended.

    • Fixed an issue where Cosmic Essences could drop in regions set to difficulties lower than Cosmic.

    • Transfer Crafted Catalyst Affixes crafting recipe should no longer remove an item’s binding.

    • Added Cosmic versions of The Book of Eibon, and The Book of Demonicus. You can get these from playing the Doctor Strange event on Cosmic Difficulty!

    • Adjusted cooldowns of Bullseye’s boss powers to reduce his overall evasiveness.

    • During the Incursion Events in Hightown Patrol, relevant enemies will stop spawning when the boss appears.

    • The Days of Service log in reward for Day 99 (The Doomsaw Artifact) will be retroactively granted to all accounts that have already passed this log in day. This version of the item is not tradeable to other players.

    • The Epic Battles Against the Kingpin Achievement has been re-enabled.

    • Arch-Angel Team-Up’s Cheyarifim Blood power will now display the correct amount of health restored rather than 0.

    • Fixed a typo in Jubilee Team-Up’s Light ‘Em Up power description.

    • Defeating Doom and sufficient hostiles within the Castle Doom Terminal will now properly produce Bounty Reward chests.

    • Bounty chests in the Castle Doom Terminal can drop boss artifacts for all minibosses that appear as well as cosmic boss artifacts in cosmic difficulty.

    • Updated the A.I.M. Facility Terminal Bounty Chests to only be revealed upon defeating MODOK.

    • To accommodate the new, smaller-sized Sinister Lab Terminal, its Bounty mission has been reduced to single Bounty chest.