Hello, Asros! I'm sure there should be a way to send private messages to people on here but for whatever reason I couldn't figure out how to do that. In any case, here's the support ticket number you asked for (even if this is not necessarily the best place to discuss this particular matter); #5539-6819582
@Asros, I think signatures may be bugged. They seem way too big, for example the card in my sig is gigantic. I know you have no control over this, I just wanted to let you know so you could contact vanilla over this.
Hey, I read one of your posts about looking at making "Hero Variants" like Odinsson and you gave the example of a Hulkbuster Iron Man as his own hero....that's awesome I know his HB is light on Skins but an "Enhanced Hulkbuster War-Machine" Costume would make me spend all my G's instantly! Thanks for the great work!
Today's Topic: Tact!
Had an interaction yesterday with someone who visited my stream and started saying things like "x item is crap". While, I am 100% behind players having their own opinions of items and things we build, comments like this make me, and other developers bristle.
Telling someone that their work is crap is a really good way to disincline them from wanting to listen to your feedback. Blame it on whatever you may want, but coming to someone in an overly aggressive tone like that will never ever give you any influence. If your goal is to help effect change, remember that positive interaction is always better than negative interaction.
Tact is an important thing to have in our culture today, as the internet has made it possible to not have any and not have to deal with repercussions. Remember, what you type is just words on a page, but those words are read by human beings with feelings.
Today I'm working on getting final check ins done before we lock the open beta patch. Things are coming together!
I'm also spending time on event planning for the rest of 2017 and early 2018 for both PC and console and checking in on PC 4th anniversary stuff!
The pet is coming a long quite nicely, I think you'll be happy with the choice. First playtest of the Danger Room scenario happened monday and VFX is working on the new Team-up! Lots of progress across the board!
I've been super bad about doing these this week, since I've been super busy. So today, I'll open it up to you guys.
AMA - I'll do my best to answer what I can.
Today's Topic: What is Content?
Last week, @zwolfiez said the following:
You and I seem to have different opinions of the term "content." When you hear new content, you are expecting a permanent area you can go to. To me, anything that goes into the game is content. This includes costumes, fortune cards, events, updates (like the animation cancel update we did on all 60+ heroes).
This caused some understandable concern. But, from a designer point of view, he is correct.
"Content" refers to anything new we put in game. It is commonly used to mean PLAYABLE content. When it comes to playable content, we have released a decent amount over the course of the last year. Civil War, Ultron and Super Skrull Terminals, Danger Room Tournaments, Dark Dimension event, etc. These are shorter content pieces with less replayability. I think you'll see in the roadmap today, bigger pieces of playable content are on their way...
Trying to talk myself into possibly streaming on PS4 again this weekend.
Launched our first Closed Beta update today!
What do you think?
New Closed Beta patch tomorrow! Fixes! Things! Stuff!
hi Asros - I really like that you will be posting more regularly. I hope you will consider starting a Design (or whatever) thread like Dink's Art thread on the regular forums vs. your wall. the main reason is that it will be more visible to forum-goers. 1) your posts will show up in the Dev Tracker and 2) people would be able to subscribe to such a thread; they can't subscribe to your wall.
also, it is customary to tag @SamuRonX so he knows what he is supposed to read. please and thank you!
So, in an effort to increase communication lines with players, I think I'm going to try to post daily updates here, or at least several times a week, on things that I work on or other designers are working on (that are approved). Don't expect any huge reveals or announcements, we save those for official posts, press, social media, etc. But i figured even just giving a glimpse of what goes on might help out a bit.
This week I've been splitting my time between console polish and PC 4th anniversary planning. I'm the "feature owner" for the 4th anniversary, so I'm responsible for getting all pieces of the event moving through various pipelines and past the finish line. New pet, new team-up, new playable content and other goodies coming.
Console wise, I'm focusing on crafting polish and bugfixing. Playtest playtest playtest!
Listening to press review your game is one of the most surreal things I've experienced in my life.
Taking many notes for OB improvements!
Today, I battle my nemesis, the great Icon Monster. I hope I will emerge victorious, I have faith!
Also, doing more crafting polish(If those in the PS4 beta haven't checked it out, you should!). I'm also going to put up a crafting info/feedback thread in the MHO forums later today. There is a series of tutorial missions coming soon that should help introduce players to the system. I have some ideas on how to improve them, but feedback is always welcome.
I showed off the new GotG vol 2 stuff yesterday. Still trying to iron out what the "event" specifics will be. The build is locked, so it would have to be things that can be livetuned. Will probably run cosmic chaos, since its cosmic related. Any thoughts?
Thanks for being cool, y'all!
One thing I want you all to know.
Icons are my frigging life nemesis.
Hello, I'm from Brazil, you asked pro komoriman, how is the progress to arrive in Brazil the close beta?