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Enhanced Costumes vs. Playables

Posts: 838 Amazing

@Asros said:

@Nefffczi said:
@Asros
I hope its not some evil plan where instead of putting new or enhanced powers on Omega gear as planned, you want to attach them to enhanced costumes instead :wink:

Omega items were never designed to grant you new powers. This is a totally different thing.

Well maybe not literaly "new" powers but from what I remember, the Omega powers were supose to not only affect existing powers but changing existing powers significantly(similiar to talents). There is even an example in the first Omega items blog of Black Cat reciving a "Caltrops" power attached to her Dash.

Either was, I hope that this idea of Enhanced costumes getting new powers won't diminish/take away from the Omega gear/powers.

Location Stealth ModePosts: 5,898 Cosmic

I wonder if the reason they got this was because of the Sabretooth enhanced.

Sig by Soulebreaker

Interesting! My Mr. Fantastic build!

Posts: 133 Incredible

Hopefully they can adjust stats too. Like Sabretooth and Wolvie (Tooth loses a Speed stat and gains a point to Strength) for example. Daken and X-23 would benefit from this idea too

Posts: 3,296 Cosmic

@Nefffczi said:

@Asros said:

@Nefffczi said:
@Asros
I hope its not some evil plan where instead of putting new or enhanced powers on Omega gear as planned, you want to attach them to enhanced costumes instead :wink:

Omega items were never designed to grant you new powers. This is a totally different thing.

Well maybe not literaly "new" powers but from what I remember, the Omega powers were supose to not only affect existing powers but changing existing powers significantly(similiar to talents). There is even an example in the first Omega items blog of Black Cat reciving a "Caltrops" power attached to her Dash.

Those were only mock-ups.

I think the only actually designed (and it was still not final nor had it had received any testings) omega affixes that they have talked about was for magneto : "when you fall under x% health, spend all your ressource to deal a massive amount of damage. (45s cooldown)". (it was in mid may on Asros's wall)

Maybe in the devblog and the Q&A thread they have tried to hype those omega items far too much compared to what they were truely able to deliver. They were supposed to be "build defining" but nothing that we have seen so far seems to really indicate that they are going to live up to this goal.

Total hours played on Steam in 2016: 17 474 560,2
Total hours played by the whole community in 2016 according to gaz : 21 517 247
17 474 560,2 / 21 517 247 = 0,8121187715138465

Posts: 3,296 Cosmic

@Kittyattack said:
I wonder if the reason they got this was because of the Sabretooth enhanced.

Asros's first tweets seemed to indicate that it was more about chasing his personal white whale : a hulkbuster costume that would feel like a real hulkbuster.

Total hours played on Steam in 2016: 17 474 560,2
Total hours played by the whole community in 2016 according to gaz : 21 517 247
17 474 560,2 / 21 517 247 = 0,8121187715138465

Posts: 838 Amazing
edited July 12

@Rasetsu said:

@Nefffczi said:

@Asros said:

@Nefffczi said:
@Asros
I hope its not some evil plan where instead of putting new or enhanced powers on Omega gear as planned, you want to attach them to enhanced costumes instead :wink:

Omega items were never designed to grant you new powers. This is a totally different thing.

Well maybe not literaly "new" powers but from what I remember, the Omega powers were supose to not only affect existing powers but changing existing powers significantly(similiar to talents). There is even an example in the first Omega items blog of Black Cat reciving a "Caltrops" power attached to her Dash.

Those were only mock-ups.

I think the only actually designed (and it was still not final nor had it had received any testings) omega affixes that they have talked about was for magneto : "when you fall under x% health, spend all your ressource to deal a massive amount of damage. (45s cooldown)". (it was in mid may on Asros's wall)

Maybe in the devblog and the Q&A thread they have tried to hype those omega items far too much compared to what they were truely able to deliver. They were supposed to be "build defining" but nothing that we have seen so far seems to really indicate that they are going to live up to this goal.

I am just worried that those Enhanced Costumes with new powers(which probably will be locked up behind fortune cards paywall) will become what Omega Gear was supouse to be and Omega gear will end up basically as cosmics with better stats and uninventive, bland "Omega affixes", like most cosmic affixes.

Also BIF, RNG Fortune cards exlusive costumes and now enhanced costumes with brand new powers. I am not very fond of the direction this f2p model is going. Great for "whales" and hazard addicts, not so great for everybody else ;)

Posts: 3,721 Uncanny

I remember then talking about this ages ago, with doing a total conversion of say venom into agent venom, taking simular powers, and changing them to equivalent. It wouldn't nescarily be a new char, but imagine all the ways they could do this. And could get around the, "X char is just a rehash of Y char." make X char a enhanced.

Posts: 1,808 Cosmic

@zebenji said:

@Aerax said:
I really don't care how much these costumes costs.

"Please, please give us more fortune cards! We are cash cows and we completely don't care if the majority of players now feel frustrated because of that totally unfair and random system".

I start to think that the announcement of Spider-Woman was just a way to make players forget how bad the "new" Marvel Heroes is becoming. What's the point of offering new functions if 90% of the players will never be able to experience them, even if they pay for it?

So yeah. That's somewhat a good idea. As long as they do not use that system to frustrate players even more. You want people to be forced to pay to get a character or a costume? Just do it the "old" way, but promote it as well. FCs are much more promoted than new costumes on the store. No wonder they are sold more. (This, and the fact that apparently people don't care about online gambling anymore).

Once again, I used to love this game. I just want it to become my favorite game once again. Hopefully in the future. But not by spitting on my face with online gambling. If I wanted to gamble, I'd go to a casino.

On the bright side of things, I haven't bought any Gs in a while, which allowed me to watch GoTG more times than what I expected... and Homecoming might follow the same path. :)

Perhaps I should've been more specific. I don't care how much these new costumes cost as long as they are a 100% garentueed purchases.

I don't mind them adjusting a price for them that accounts for the work that is required to alter the powers and record voice acting but I don't want a 1-90 chance at getting the costume.

I wanted to stress the revenue aspect becuase they're saying x and y don't make any money but that is precisely the main focus of any bussiness. How to be profitable. I would hate to see them sideline this project just becuase they couldn't work out how to make it profitable within the existing monetization structure.

I want more character options and more unique power designs. If this allows them to release more/new characters with only minor variations in their power design from existing characters then I'm all for it.

I would rather have my favorite characters make it into the game in some form then forever be on the "list" becuase of the ammount of effort required to build an entirely new character from scratch.

I think it would also help with all of the complaints people make about x character being too similar in powers to existing characters but still too different to justify an enhanced costume.

Posts: 3,296 Cosmic

@leopardwing said:
I remember then talking about this ages ago, with doing a total conversion of say venom into agent venom, taking simular powers, and changing them to equivalent. It wouldn't nescarily be a new char, but imagine all the ways they could do this. And could get around the, "X char is just a rehash of Y char." make X char a enhanced.

It's not the same thing because for Agent venom what they were proposing was just to create an enhanced that would heavily swap the visual and animations. It would still have been the same gameplay.

Here they actually want to change the gameplay with those new costumes;

Total hours played on Steam in 2016: 17 474 560,2
Total hours played by the whole community in 2016 according to gaz : 21 517 247
17 474 560,2 / 21 517 247 = 0,8121187715138465

Posts: 1,808 Cosmic

@Nefffczi said:

@Rasetsu said:

@Nefffczi said:

@Asros said:

@Nefffczi said:
@Asros
I hope its not some evil plan where instead of putting new or enhanced powers on Omega gear as planned, you want to attach them to enhanced costumes instead :wink:

Omega items were never designed to grant you new powers. This is a totally different thing.

Well maybe not literaly "new" powers but from what I remember, the Omega powers were supose to not only affect existing powers but changing existing powers significantly(similiar to talents). There is even an example in the first Omega items blog of Black Cat reciving a "Caltrops" power attached to her Dash.

Those were only mock-ups.

I think the only actually designed (and it was still not final nor had it had received any testings) omega affixes that they have talked about was for magneto : "when you fall under x% health, spend all your ressource to deal a massive amount of damage. (45s cooldown)". (it was in mid may on Asros's wall)

Maybe in the devblog and the Q&A thread they have tried to hype those omega items far too much compared to what they were truely able to deliver. They were supposed to be "build defining" but nothing that we have seen so far seems to really indicate that they are going to live up to this goal.

I am just worried that those Enhanced Costumes with new powers(which probably will be locked up behind fortune cards paywall) will become what Omega Gear was supouse to be and Omega gear will end up basically as cosmics with better stats and uninventive, bland "Omega affixes", like most cosmic affixes.

Also BIF, RNG Fortune cards exlusive costumes and now enhanced costumes with brand new powers. I am not very fond of the direction this f2p model is going. Great for "whales" and hazard addicts, not so great for everybody else ;)

My expectations are really low with regards to Omega items. I fully expect Omega gear to just be a higher tier form of Cosmic gear with more affix slots.

I don't really expect them to follow through with the change x power with y feature. If they do manage to pull that off I only expect very minor cosmetic changes that really won't impact gameplay all that much.

But I would like to be pleasantly surprised.

Askani'sonLocation Concrete JunglePosts: 767 Amazing

Whatever this will turn out to be. I hope it adds more fun and unique options to explore and not take away anything. Omega items plans were stated to be items that would enhance powers and possibly alter them... so I'm hoping that is still the case.

Posts: 3,721 Uncanny

My hope with this is, it's not P2W, like if it means we get to play agent venom, but he's purcahsable with gold, but isn't any stronger I don't mind too much. We will have to see how this goes, I think it's a neat idea, but will have to see.

Location Darkside of the DeathstarPosts: 2,408 Fantastic

@Nefffczi said:

@Rasetsu said:

@Nefffczi said:

@Asros said:

@Nefffczi said:
@Asros
I hope its not some evil plan where instead of putting new or enhanced powers on Omega gear as planned, you want to attach them to enhanced costumes instead :wink:

Omega items were never designed to grant you new powers. This is a totally different thing.

Well maybe not literaly "new" powers but from what I remember, the Omega powers were supose to not only affect existing powers but changing existing powers significantly(similiar to talents). There is even an example in the first Omega items blog of Black Cat reciving a "Caltrops" power attached to her Dash.

Those were only mock-ups.

I think the only actually designed (and it was still not final nor had it had received any testings) omega affixes that they have talked about was for magneto : "when you fall under x% health, spend all your ressource to deal a massive amount of damage. (45s cooldown)". (it was in mid may on Asros's wall)

Maybe in the devblog and the Q&A thread they have tried to hype those omega items far too much compared to what they were truely able to deliver. They were supposed to be "build defining" but nothing that we have seen so far seems to really indicate that they are going to live up to this goal.

I am just worried that those Enhanced Costumes with new powers(which probably will be locked up behind fortune cards paywall) will become what Omega Gear was supouse to be and Omega gear will end up basically as cosmics with better stats and uninventive, bland "Omega affixes", like most cosmic affixes.

Also BIF, RNG Fortune cards exlusive costumes and now enhanced costumes with brand new powers. I am not very fond of the direction this f2p model is going. Great for "whales" and hazard addicts, not so great for everybody else ;)

I believe, if I remember correctly, that the Black Cat/Caltrops example was a passive effect that accentuated a power, not a power unto itself. Meaning the power it "improved" had to be used and the Caltrops would initiate passively. So it wasn't creating a new power so much as adding an effect to an existing one.

HOLY CRAP DUMP VANILLA ALREADY!!

Posts: 432 Amazing

@Aerax the bad thing about Future Fight was(is?) that in order to stay within the power curve you had to buy the new costumes. The qol for existing playables rarely came and never brought them up to par. The Future Fight model was brazenly pay to win and is the reason I am no longer playing that game. I don't mind paying to play but the Future Fight model was far beyond what I felt was acceptable. I really don't want MH to do that.

Posts: 118 Incredible

@Asros said:

@Nefffczi said:
@Asros
I hope its not some evil plan where instead of putting new or enhanced powers on Omega gear as planned, you want to attach them to enhanced costumes instead :wink:

Omega items were never designed to grant you new powers. This is a totally different thing.

https://marvelheroes.com/news/news-articles/dev-blog-items

I direct you to the part where it says Omega items grant powers.

"The second component of an Omega Item is the Omega Power. The goal for Omega Powers is to enable players to modify their powers in ways that can palpably impact your build choices. Make no mistake about it–Omega Items will be build-defining mechanics rather than static buffs to Powers. While we don’t have any screenshots of the Items under development, we want to share a few mockup examples of the new Omega Items. (Note: these mockups are not final and may possibly change before going live).

The goal of these is to make some simple and fun options for players that will impact what powers you select. This Black Cat Omega Power is just that. This item adds a Caltrops power to Black Cat’s Quick Getaway much like the one Deadpool has."

Posts: 12,256 Cosmic

@AkumaMishima said:

@Asros said:

@Nefffczi said:
@Asros
I hope its not some evil plan where instead of putting new or enhanced powers on Omega gear as planned, you want to attach them to enhanced costumes instead :wink:

Omega items were never designed to grant you new powers. This is a totally different thing.

https://marvelheroes.com/news/news-articles/dev-blog-items

I direct you to the part where it says Omega items grant powers.

"The second component of an Omega Item is the Omega Power. The goal for Omega Powers is to enable players to modify their powers in ways that can palpably impact your build choices. Make no mistake about it–Omega Items will be build-defining mechanics rather than static buffs to Powers. While we don’t have any screenshots of the Items under development, we want to share a few mockup examples of the new Omega Items. (Note: these mockups are not final and may possibly change before going live).

The goal of these is to make some simple and fun options for players that will impact what powers you select. This Black Cat Omega Power is just that. This item adds a Caltrops power to Black Cat’s Quick Getaway much like the one Deadpool has."

I think the difference is 'grant new powers' and 'modify their powers'. If you look at the talent system, a lot of powers are modified but not necessarily new powers.

Posts: 118 Incredible

@vthree said:

@AkumaMishima said:

@Asros said:

@Nefffczi said:
@Asros
I hope its not some evil plan where instead of putting new or enhanced powers on Omega gear as planned, you want to attach them to enhanced costumes instead :wink:

Omega items were never designed to grant you new powers. This is a totally different thing.

https://marvelheroes.com/news/news-articles/dev-blog-items

I direct you to the part where it says Omega items grant powers.

"The second component of an Omega Item is the Omega Power. The goal for Omega Powers is to enable players to modify their powers in ways that can palpably impact your build choices. Make no mistake about it–Omega Items will be build-defining mechanics rather than static buffs to Powers. While we don’t have any screenshots of the Items under development, we want to share a few mockup examples of the new Omega Items. (Note: these mockups are not final and may possibly change before going live).

The goal of these is to make some simple and fun options for players that will impact what powers you select. This Black Cat Omega Power is just that. This item adds a Caltrops power to Black Cat’s Quick Getaway much like the one Deadpool has."

I think the difference is 'grant new powers' and 'modify their powers'. If you look at the talent system, a lot of powers are modified but not necessarily new powers.

I think that's a debate of semantics at that point. But generally, using language like "never" and "totally different" don't really apply anymore when the blog makes it clear that they're very similar ideas if not the same idea.

Posts: 118 Incredible

@Asros said:

@vthree said:

@AkumaMishima said:

@Asros said:

@Nefffczi said:
@Asros
I hope its not some evil plan where instead of putting new or enhanced powers on Omega gear as planned, you want to attach them to enhanced costumes instead :wink:

Omega items were never designed to grant you new powers. This is a totally different thing.

https://marvelheroes.com/news/news-articles/dev-blog-items

I direct you to the part where it says Omega items grant powers.

"The second component of an Omega Item is the Omega Power. The goal for Omega Powers is to enable players to modify their powers in ways that can palpably impact your build choices. Make no mistake about it–Omega Items will be build-defining mechanics rather than static buffs to Powers. While we don’t have any screenshots of the Items under development, we want to share a few mockup examples of the new Omega Items. (Note: these mockups are not final and may possibly change before going live).

The goal of these is to make some simple and fun options for players that will impact what powers you select. This Black Cat Omega Power is just that. This item adds a Caltrops power to Black Cat’s Quick Getaway much like the one Deadpool has."

I think the difference is 'grant new powers' and 'modify their powers'. If you look at the talent system, a lot of powers are modified but not necessarily new powers.

This is semantics, but Omega Powers is a category, like how Cosmic Powers is the category on Cosmic Items. Omega Powers were never meant(or have the ability) to add powers to your library. Only enhance them in much more potent ways.

This tech coming with costumes will allow actual new powers to be attached to it, and when used, will be available in your powers library.

Specifically, the first Omega item shown is described as adding a Caltrops power to Black Cat's Quick Getaway. It doesn't get added to the tray, but you activate a power Black Cat doesn't normally get, Caltrops, by using another ability: Quick Getaway.

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