Lucky & Legendary Weekend
This weekend brings a new holiday event for St. Patrick’s Day! Credits have become gold coins and festive hats, four leaf clovers, and Legendary Pieces of Rainbows are dropping from enemies!
Collect three Legendary Pieces of Rainbow and craft a legendary item - the Pot of Gold of Cassidy Keep! This crafting recipe can be found under “Misc.” recipes and is only available this week! We’ll also be giving these pieces of Rainbow as daily gifts through the weekend!
Though Gambit received a design review last week, there were a handful of changes that we felt he needed to be in 10/10 shape:
Bo Vault no longer has a fixed distance and can be used to land roughly 20% shorter or farther than before
Grand Slam - Can no longer be deflected by players or enemies (no longer considered a projectile).
Good Times Roll - Now displays the attack speed buff on the tooltip. Speed increased to improve responsiveness of the power.
52 Pickup - Damage and speed has been increased so that Gambit can use this more safely in risky content.
Dead Man's Hand - Now begins at 2 cards instead of 1. Damage has been increased ~10% to help it’s performance as a single target spirit spender.
Savate Expert - As with other health-on-hit proc effects, Savate Expert's now has a brief internal cooldown.
Kinetic Card - Now deals AOE splash damage when enhanced (via using a spirit spender).
Cheat Death - Visual effects have been increased in size to make it more clear when the effect has been triggered. In addition, Gambit is invulnerable for an extra 2.5 seconds after reviving.
House of Cards - Slow increased to 75%.
Initial explosion removed from Jean Grey's Phoenix Charge to prevent this explosion from being spammed repeatedly due to movement powers firing instantly.
Fixed an issue with Jean Grey reverting to power bar 3 after changing regions when in Phoenix form.
Flash Bomb - In order to improve the usability of this power, the animation has been removed so it can used at any time (and incredibly quickly).
Boons now stack to 100 and may once again be used in hubs.
Unique item drop rates have been increased across Terminals, Holo-Sim, Midtown, and Story Mode to be more competitive with X-Defense drop rates. X-Defense has much boosted loot during sever-side RIF and SIF bonus weekends because of the raw number of items that can roll, so we want to make other modes as competitive. Remember any time you see a white or green item, that item has a chance of rolling all the way to unique based on RIF, so it's a good thing that it drops, in general.
A large number of additional unique items, particularly "Any Hero" unique items are working through the development pipeline. The main focus on these is supporting new builds and builds that are undersupported by existing items.
Known Issue: Green Terminal Kingpin will currently drop the Kurse medallion.
Game Mode & Mission Changes
X-Defense escalation reward chests (the chest you receive when you finish the game mode) will now drop improved loot in later waves, scaling up more sharply as more waves are cleared. The goal is to have the final reward chest have a large percentage of the total reward of the mode, so people leaving early is not worthwhile and staying until the end is greatly rewarded. We'll continue to iterate on this philosophy and shift more of the total loot into the final chest if needed.
Legendary Quests are removed from X-Defense to help ensure player don't stay for their Legendary Quest and then AFK or leave the mode, hurting the rest of the players in the mode.
Increased chance of Doop waves in X-Defense, especially later waves.
Bosses have had their overall health decreased, which should make boss waves feel much quicker and less time-consuming compared to survival and other waves.
Players will now have more time to rescue civilians in the M.O.D.O.K. wave.
Legendary Quest Changes
Cleaning House now requires 5 Maggia and 10 Gang Members to complete.
This patch contains a massive change to the way data is loaded. This change should increase server responsiveness considerably for many players and we’ll be looking for feedback on the change.
Moon Knight’s signature Gruesome Frenzy will now make him immune to crowd control effects as intended.
Multiple controls and targeting issues have been addressed in this patch which should make the game feel much more responsive.
Fixed an issue where continuous powers could lose target lock when other powers are mixed in.
Black Panther’s Jungle Snare no longer counts as a “burn” effect.
Moon Knight’s Cestus Gauntlet Punch, Crescent Dart Throw, and Crescent Fan now gain a bonus from Damage Over Time affixes such as Relic of Wakanda.
Moon Knight's Gruesome Frenzy now has the "Signature" keyword listed on the tooltip
Magik's Display name changed from "Bodyguard" to "Magik"
Fixed bug with Punisher: Show No Mercy dealing no damage after first hit when holding keyboard hotkey.
Fixed an issue where Scarlet Witch’s Bewildering Hex would fire where the cursor was pointed rather than locking onto a target.
Emma Frost's Perfection will no longer erroneously add mental damage rating with full Diamond Armor prior to using a diamond form power for the first time.
Heroes will no longer automatically turn to face another direction when swapping in from the roster panel.
New Rocket Raccoon Costume - Office Attire
New Squirrel Girl Costume - GLX (Great Lakes X-Men)
Dr. Strange is nearing the final stretch of his development cycle and will be available for public testing in another week or so. His playstyle and visual effects are interesting and should prove to add variety to the hero roster.
The Black Panther rework is also coming along nicely and should be hitting Test Center at the same time as Doctor Strange.
We’re not ready to announce the final release date for Team Ups, but we currently have four Team Ups in development (they may not all launch at the same time) which offer a fairly diverse selection from the Marvel Universe. We’ll continue to create more team ups regularly, from classic to cosmic characters.