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Marvel Heroes 2016 2.07 Patch Notes

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OPERATION OMEGA EVENT

S.H.I.E.L.D. has been infiltrated by HYDRA! Agent Coulson, Nick Fury and Dum Dum Dugan have put OPERATION OMEGA in to effect, calling all heroes to help stop HYDRA!

Players will be able to choose a side as either an Agent of S.H.I.E.L.D. or HYDRA to gather intelligence, battle enemies of each faction and earn exclusive rewards and achievements! Will you support Operation OMEGA and ensure a future for S.H.I.E.L.D. or will you assist HYDRA and attempt to thwart it?

HOW TO PARTICIPATE

Talk to HYDRA Representative Baron Von Lind or S.H.I.E.L.D. Agent Rose Solomon in Avengers Tower in order to select which side you want to fight for. Once you have selected a side, you are free to change your selection by talking to either representative at any time during the event.

After selecting your side, Intelligence Reports will drop off of bosses in the different Patrol Modes. Follow the instructions in the Intelligence Report to find a traitor to your faction and obtain faction specific rewards!

AGENT BONUSES

During the course of the event, Agents on both sides gain the following:

  • 50% experience boost!
  • 10 Omega Access Files for logging in each day

OTHER OMEGA-LEVEL FEATURES

Agent Coulson continues to offer a daily training mission during Operation Omega. Each day, you can complete five or more waves in the S.H.I.E.L.D. Holo-Sim to receive a reward from him. This will help hone your skills to be prepared for taking on the villainous HYDRA!

S.H.I.E.L.D OMEGA ACCESS FILES

Omega Access files can drop from Intelligence Report boss defeats, but can also be obtained in the following method:

  • 10 Omega Access Files just for logging in each day.
  • 30 Omega Access Files for completing Coulson’s training mission each day.
  • 60 Omega Access Files for completing the Shared Quests each day. (20 ea.)

This is potentially 700 Omega Access Files (this patch will be live for 7 days).

New Hero: Nick Fury

Nick Fury has joined the Hero roster of Marvel Heroes 2016!

Following in his father's footsteps, Nicholas Joseph Fury enlisted in the armed services during World War II and would ultimately command one of the Allied forces' most elite squads—the Howling Commandos. But as the war took its toll, an explosive injury would cause him to become immunized with the Infinity Formula to save his life.

As the compound slowed his aging over time, Fury was recruited by the CIA as one of their toughest and elusive field agents. This exceptional covert service led him to become the director of the new international peacekeeping agency known as S.H.I.E.L.D. Harnessing Earth's mightiest heroes, Nick Fury's vigilante eye watches over the world to protect it from dangers both seen and unseen.

New Team-Up: Medusa

Medusa has joined the Team-Up Roster of Marvel Heroes 2016!

Growing up an Inhuman under the House of Agon, Medusalith Amaquelin's early infancy exposure to the Terrigen Mists granted her the power to psionically shape and manipulate her own genetically altered hair just as if they were her own limbs. Finding compassion in her mute second cousin, Blackagar Boltagon, the two's love would mature into a royal engagement.

As Queen of the Inhumans, she governs Atitlan as the voice of royal family. But as she commands with her staunch leadership and steadfast demeanor, she harnesses her uniquely adaptable Inhuman abilities to combat and defend her people those that would see her kingdom in ruins.

Infinity System Update

With this patch, we have updated the Infinity System to remove the “round robin” style of point allocation, allowing you to assign all of your Infinity points between the different Infinity Gems as you see fit. We’ve also introduced the Gem Mastery system which grants additional bonuses as you invest more points into each Gem to encourage investing your Infinity points into different Infinity Gems, while still giving you the option to focus on particular Gems if you prefer. Read on for the details!

'Round Robin' Removal

Regarding the Round Robin dispersal system for acquiring Infinity Points, it was our design intent that players should distribute their accrued Infinity points in a way that betters their hero in both offensive and defensive stats, to ensure they are well-equipped to deal with increasingly difficult end-game content.

Although the method we landed on (Round Robin) was effective at reaching that goal, it did so by enforcement rather than encouragement. We are forcing the diversity, rather than designing the system to highly encourage it and allow players to make those decisions on their own merit.

With the Infinity Update, Round Robin will removed, and players will be able to spend their entire Infinity Point collection wherever they wish.

In order to create that diversity incentive, we are instead installing a new system - Gem Mastery.

Gem Mastery

Gem Mastery is a system which provides your hero additional benefits in exchange for spending a certain amount of points in a specific Gem page. These bonuses occur at 50 points spent, at 100 points spent, and at 150 points spent - meaning players with 900 or more points can achieve all three tiers of mastery for all six gem pages should they choose to.

Here are the current Mastery bonuses for each Gem Page:

Mind

  • 50+ Points - When you Critically Hit, regenerate 0.5% of your Maximum Health
  • 100+ Points - Increase your Cost Reduction by 10%
  • 150+ Points - +1 to All Attributes

Power

  • 50+ Points - Your Ultimate Power has 20% higher Critical Hit Chance.
  • 100+ Points - Your Signature attack has a 10% higher Brutal Strike Chance and causes all enemies to become Weakened for 10 seconds.
  • 150+ Points - +1 to All Attributes

Reality

  • 50+ Points - When you use a Medkit, reduce the cooldown of your Ultimate by 3s (30s cooldown)
  • 100+ Points - When you use your Signature, reduce the cooldown of your Ultimate by 6s (60s cooldown)
  • 150+ Points - +1 to All Attributes

Soul

  • 50+ Points - When you fall below 30% Maximum Health, trigger your Medkit without activating its cooldown (60s Cooldown)
  • 100+ Points - Increases healing from your Medkit by 10%
  • 150+ Points - +1 to All Attributes

Space

  • 50+ Points - Your Medkit causes you to take 10% less damage for 5 seconds
  • 100+ Points - Increase Damage Reduction by 1%
  • 150+ Points - +1 to All Attributes

Time

  • 50+ Points - When you use a Medkit, your Dash Powers gain a charge
  • 100+ Points - Your Dash powers have 1 additional charge
  • 150+ Points - +1 to All Attributes

Gem Node Changes

In addition to the Mastery system and Round Robin removal, we have changed up some of our bonuses offered by the Gem nodes. One thing we were not satisfied with was the inclusion of "niche" build affixes that only affected certain builds. For example, a node that affected Damage to Unaware Targets could be included for a hero that could benefit from that, but for a hero that could not, they simply had one less node available to choose from. The keyword or build-specific nodes created a rift between heroes regarding how many Infinity nodes were useful for them, which was a problem when thinking of the world when players have 6,000+ Infinity Points and are taking the non-infinite nodes to their cap.

With that in mind, we reworked some nodes with the goal of making the system more universally attractive for heroes. Some nodes will still only be particularly attractive for certain hero archetypes, but the number of them should be more universal from hero to hero. Each gem Page now contains a damage bonus effect that is based on a particular Attribute, up to a cap. For example, "Mind Gem Infusion" grants a damage bonus that scales with your Intelligence, up to X Intelligence (where X scales with ranks in the Gem node). This allows an additional damage scalar to apply to your Primary Attributes, and can even be used on non-Primaries to help them scale if you find yourself getting your non-Primary Attributes to very high levels.

The new Gem nodes are:

Mind

  • Intelligence
  • Chance on hit to deal damage based on your Intelligence
  • Critical Damage
  • Critical Hit Chance
  • Max Spirit

Power

  • Strength
  • Chance on hit to deal damage based on your Strength
  • Brutal Damage
  • Brutal Chance
  • Bonus Damage to Weakened

Reality

  • Energy
  • Chance on hit to deal damage based on your Energy
  • Ultimate Cooldown
  • Signature Damage
  • Potent Buff on Using Ultimate for 20s, increasing base damage and base health

Soul

  • Fighting
  • Chance on hit to deal damage based on your Fighting
  • Health Regeneration
  • Health On Hit
  • Incoming Healing Bonus %

Space

  • Durability
  • Chance on hit to deal damage based on your Durability
  • Maximum Health
  • Deflect Chance
  • Defense Rating Multiplier

Time

  • Speed
  • Chance on hit to deal damage based on your Speed
  • Dash Cooldown
  • Attack Speed & Movement Speed
  • Dodge Chance

Critical Damage Change

With this patch, percent-based Critical Damage bonuses will now apply to both Critical Hit and Brutal Strike damage. Previously, while flat Critical Damage Rating applied to both, percentage-based bonuses (such as Critical Damage bonuses in Hero Synergies) only increased the damage of Critical Hits and not Brutal Strikes.

As a result of this change, we've retuned the value of bonuses that previously only increased Critical Strike damage - such as Hero Synergy bonuses, Cybernetics bonuses, or the Hero Archetype offensive bonus - to keep them more in line with other stat bonuses.

Visual Updates

A number of Hero costumes have received brand new visual updates with this patch:

  • Black Panther Classic Costume

  • Captain America Marvel NOW! Costume

  • Captain Marvel Classic Costume

  • Colossus Marvel NOW! Costume

  • Cyclops 90's X-Men Costume

  • Iron Man Extremis Costume

  • Nova Prime Costume

  • Nova Sam Alexander ENHANCED Costume

  • Rocket Raccoon Guardians of the Galaxy Marvel NOW! Costume

  • Spider-Man Symbiote Costume

  • War Machine Initiative Costume

In addition, the Clea Team-Up has received a visual update as well!

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