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Magik after update

Posts: 4,037 Cosmic

@passerby said:

@Nootteryouknow said:

@Yseviel said:

You are gearing some for power duration, what is it for and what is a good % to aim for?

Dark Pact benefits from power duration, both the lessers it summons and it's actual effect of 25% damage and duration of the shield. Because of this, there's no real target, just as much as you can get without giving up too much other stuff. That said, you need 25% minimum to line up Soul Brand's duration with N'astirh's power cooldown for a smooth rotation.

Does Power Duration extend the duration of Back from Limbo, though? The tooltip says it's 10 seconds even though I have 32% power duration. Back from Limbo is the big hitter in the toolset so it makes sense to increase the duration. Do we know for sure that it's affected by Power Duration?

Back from Limbo does not benefit from power duration.

Posts: 269 Amazing

@Nootteryouknow said:

@passerby said:

@Nootteryouknow said:

@Yseviel said:

You are gearing some for power duration, what is it for and what is a good % to aim for?

Dark Pact benefits from power duration, both the lessers it summons and it's actual effect of 25% damage and duration of the shield. Because of this, there's no real target, just as much as you can get without giving up too much other stuff. That said, you need 25% minimum to line up Soul Brand's duration with N'astirh's power cooldown for a smooth rotation.

Does Power Duration extend the duration of Back from Limbo, though? The tooltip says it's 10 seconds even though I have 32% power duration. Back from Limbo is the big hitter in the toolset so it makes sense to increase the duration. Do we know for sure that it's affected by Power Duration?

Back from Limbo does not benefit from power duration.

I see. So the Power Duration gear is mainly for Dark Pack with Dark Alliance Talent?

Some powers that are not affected by Power Duration are clearly stated in the tooltip, like Ultimates, while others, like Back from Limbo, seem to require players to test them ourselves.

Posts: 4,037 Cosmic

@passerby said:

@Nootteryouknow said:

@passerby said:

@Nootteryouknow said:

@Yseviel said:

You are gearing some for power duration, what is it for and what is a good % to aim for?

Dark Pact benefits from power duration, both the lessers it summons and it's actual effect of 25% damage and duration of the shield. Because of this, there's no real target, just as much as you can get without giving up too much other stuff. That said, you need 25% minimum to line up Soul Brand's duration with N'astirh's power cooldown for a smooth rotation.

Does Power Duration extend the duration of Back from Limbo, though? The tooltip says it's 10 seconds even though I have 32% power duration. Back from Limbo is the big hitter in the toolset so it makes sense to increase the duration. Do we know for sure that it's affected by Power Duration?

Back from Limbo does not benefit from power duration.

I see. So the Power Duration gear is mainly for Dark Pack with Dark Alliance Talent?

Some powers that are not affected by Power Duration are clearly stated in the tooltip, like Ultimates, while others, like Back from Limbo, seem to require players to test them ourselves.

Anything past 25% primarily benefits Dark Pact yes, but also keeps the initial snapshot on N'astirh longer. Oh, and N'astirh's DoTs scale with power duration. A cold start should always be Pact>Sig>N'astirh>BfL, so you can snotshot up Soul brand with the +25%, and N'astirh can benefit from the +5 to all stats from a cosmic insignia for his entire initial summon, which for me is about 90 seconds. you should get your first BfL out during that proc window too, so it's boosted by both pact and the insignia.

Posts: 269 Amazing

@Nootteryouknow said:

@passerby said:

@Nootteryouknow said:

@passerby said:

@Nootteryouknow said:

@Yseviel said:

You are gearing some for power duration, what is it for and what is a good % to aim for?

Dark Pact benefits from power duration, both the lessers it summons and it's actual effect of 25% damage and duration of the shield. Because of this, there's no real target, just as much as you can get without giving up too much other stuff. That said, you need 25% minimum to line up Soul Brand's duration with N'astirh's power cooldown for a smooth rotation.

Does Power Duration extend the duration of Back from Limbo, though? The tooltip says it's 10 seconds even though I have 32% power duration. Back from Limbo is the big hitter in the toolset so it makes sense to increase the duration. Do we know for sure that it's affected by Power Duration?

Back from Limbo does not benefit from power duration.

I see. So the Power Duration gear is mainly for Dark Pack with Dark Alliance Talent?

Some powers that are not affected by Power Duration are clearly stated in the tooltip, like Ultimates, while others, like Back from Limbo, seem to require players to test them ourselves.

Anything past 25% primarily benefits Dark Pact yes, but also keeps the initial snapshot on N'astirh longer. Oh, and N'astirh's DoTs scale with power duration. A cold start should always be Pact>Sig>N'astirh>BfL, so you can snotshot up Soul brand with the +25%, and N'astirh can benefit from the +5 to all stats from a cosmic insignia for his entire initial summon, which for me is about 90 seconds. you should get your first BfL out during that proc window too, so it's boosted by both pact and the insignia.

Got it, thanks.

On a separate note, I saw the video of your TTK you posted in the Raids thread. Does a timing of 2:25 put Magik in the middle of the pack range in terms of damage output or in the lower end?

Posts: 4,037 Cosmic

@passerby said:

@Nootteryouknow said:

@passerby said:

@Nootteryouknow said:

@passerby said:

@Nootteryouknow said:

@Yseviel said:

You are gearing some for power duration, what is it for and what is a good % to aim for?

Dark Pact benefits from power duration, both the lessers it summons and it's actual effect of 25% damage and duration of the shield. Because of this, there's no real target, just as much as you can get without giving up too much other stuff. That said, you need 25% minimum to line up Soul Brand's duration with N'astirh's power cooldown for a smooth rotation.

Does Power Duration extend the duration of Back from Limbo, though? The tooltip says it's 10 seconds even though I have 32% power duration. Back from Limbo is the big hitter in the toolset so it makes sense to increase the duration. Do we know for sure that it's affected by Power Duration?

Back from Limbo does not benefit from power duration.

I see. So the Power Duration gear is mainly for Dark Pack with Dark Alliance Talent?

Some powers that are not affected by Power Duration are clearly stated in the tooltip, like Ultimates, while others, like Back from Limbo, seem to require players to test them ourselves.

Anything past 25% primarily benefits Dark Pact yes, but also keeps the initial snapshot on N'astirh longer. Oh, and N'astirh's DoTs scale with power duration. A cold start should always be Pact>Sig>N'astirh>BfL, so you can snotshot up Soul brand with the +25%, and N'astirh can benefit from the +5 to all stats from a cosmic insignia for his entire initial summon, which for me is about 90 seconds. you should get your first BfL out during that proc window too, so it's boosted by both pact and the insignia.

Got it, thanks.

On a separate note, I saw the video of your TTK you posted in the Raids thread. Does a timing of 2:25 put Magik in the middle of the pack range in terms of damage output or in the lower end?

2:20 to 2:40 is average from what I've seen. So better end of average. I think I can push lower if I can get a good roll out of this octobot, but I actually ran out of UMs tonight. I also have no cosmic artifacts on her yet, which doesn't matter at this moment since the affixes aren't working, but can allow me to push a bit lower when they are and I have them.

Location GraymalkinPosts: 28 Mighty

@Nootteryouknow said:

@CrusaderBro said:
Thank you. At least that's not a horrible time. It sucks that Magik is forced to use back from limbo but shes not the only hero in this game with one 5th row talent clearly better than the rest.

@Nootteryouknow
Could I ask what build/artifacts you used for Magik during that test?

As to back from limbo, it's not even the talent that's the issue, it's the base skill. The talent just exacerbates it.

As to build-
Skills:
Cleave/Disk/N'astirh/Pact/Brand/Nova/BfL/Sever
Talents:
Deadly Fangs/Blood in the Air/Dark Alliance/Sever the Silver Thread/Disciple of Limbo
Artifacts:
Hand of Doom/Edge of Eternity/Tome of Oshtur/Hood of the Reaper all Hela Blessings
Slot 1-5:
Fragment/X-men Uniform/Mantle/Skrull Uniform/Goat
Medallion:
Doom
Runeword:
Doop Inspiration on 200 mental damage uru
Ring:
Mental Slingring
Insignia:
Cosmic Cyclops w/Crit rating and Crit Damage (low roll sadly)
Relic:
Atlantis
Pet Affixes:
3 fight/blank/10% brutal/50 spirit/8% base health

If I can ever get a good roll, I'm going to be trying Octobot out over Goat.

Tome of Oshtur is the single largest change I've made to gear since the BUE. Between Dark Pact, Medkit regen/shield, heal on sig, and life on hit, I'm basically either 100% health anytime I'm not dead.

What legendary are you using on her ? Is trident still good ? :)

Posts: 4,037 Cosmic

@MrTuck said:

@Nootteryouknow said:

@CrusaderBro said:
Thank you. At least that's not a horrible time. It sucks that Magik is forced to use back from limbo but shes not the only hero in this game with one 5th row talent clearly better than the rest.

@Nootteryouknow
Could I ask what build/artifacts you used for Magik during that test?

As to back from limbo, it's not even the talent that's the issue, it's the base skill. The talent just exacerbates it.

As to build-
Skills:
Cleave/Disk/N'astirh/Pact/Brand/Nova/BfL/Sever
Talents:
Deadly Fangs/Blood in the Air/Dark Alliance/Sever the Silver Thread/Disciple of Limbo
Artifacts:
Hand of Doom/Edge of Eternity/Tome of Oshtur/Hood of the Reaper all Hela Blessings
Slot 1-5:
Fragment/X-men Uniform/Mantle/Skrull Uniform/Goat
Medallion:
Doom
Runeword:
Doop Inspiration on 200 mental damage uru
Ring:
Mental Slingring
Insignia:
Cosmic Cyclops w/Crit rating and Crit Damage (low roll sadly)
Relic:
Atlantis
Pet Affixes:
3 fight/blank/10% brutal/50 spirit/8% base health

If I can ever get a good roll, I'm going to be trying Octobot out over Goat.

Tome of Oshtur is the single largest change I've made to gear since the BUE. Between Dark Pact, Medkit regen/shield, heal on sig, and life on hit, I'm basically either 100% health anytime I'm not dead.

What legendary are you using on her ? Is trident still good ? :)

Eye, I've always used Eye. Eye and Trident used to be about identical because of the procs, I'd imagine they're still very close.

Posts: 269 Amazing

@Nootteryouknow said:

@passerby said:

@Nootteryouknow said:

@passerby said:

@Nootteryouknow said:

@passerby said:

@Nootteryouknow said:

@Yseviel said:

You are gearing some for power duration, what is it for and what is a good % to aim for?

Dark Pact benefits from power duration, both the lessers it summons and it's actual effect of 25% damage and duration of the shield. Because of this, there's no real target, just as much as you can get without giving up too much other stuff. That said, you need 25% minimum to line up Soul Brand's duration with N'astirh's power cooldown for a smooth rotation.

Does Power Duration extend the duration of Back from Limbo, though? The tooltip says it's 10 seconds even though I have 32% power duration. Back from Limbo is the big hitter in the toolset so it makes sense to increase the duration. Do we know for sure that it's affected by Power Duration?

Back from Limbo does not benefit from power duration.

I see. So the Power Duration gear is mainly for Dark Pack with Dark Alliance Talent?

Some powers that are not affected by Power Duration are clearly stated in the tooltip, like Ultimates, while others, like Back from Limbo, seem to require players to test them ourselves.

Anything past 25% primarily benefits Dark Pact yes, but also keeps the initial snapshot on N'astirh longer. Oh, and N'astirh's DoTs scale with power duration. A cold start should always be Pact>Sig>N'astirh>BfL, so you can snotshot up Soul brand with the +25%, and N'astirh can benefit from the +5 to all stats from a cosmic insignia for his entire initial summon, which for me is about 90 seconds. you should get your first BfL out during that proc window too, so it's boosted by both pact and the insignia.

Got it, thanks.

On a separate note, I saw the video of your TTK you posted in the Raids thread. Does a timing of 2:25 put Magik in the middle of the pack range in terms of damage output or in the lower end?

2:20 to 2:40 is average from what I've seen. So better end of average. I think I can push lower if I can get a good roll out of this octobot, but I actually ran out of UMs tonight. I also have no cosmic artifacts on her yet, which doesn't matter at this moment since the affixes aren't working, but can allow me to push a bit lower when they are and I have them.

I've been using my UMs very sparingly and Magik's the only character I play now. If she's made non-viable with any more sudden surprise changes, I'm done with the game. I've been running CMM and Cosmic Terminals and it's been okay so far, so there's that.

Posts: 279 Amazing
edited February 28

Besides always taking back from limbo because its by far her best dps option, does it matter if you go melee or ranged based?

Also, would Hulkbuster Physics Package be better than hand of doom for Magik?

Posts: 4,037 Cosmic

@CrusaderBro said:
Besides always taking back from limbo because its by far her best dps option, does it matter if you go melee or ranged based?

Also, would Hulkbuster Physics Package be better than hand of doom for Magik?

Neither Fangs nor Shockwave are remotely competitve with Soul Cleaving.

HoD significantly outperformed HPP every time I tried it. Story might be different if you have less attack speed than me however.

Posts: 193 Incredible

@Nootteryouknow said:

@CrusaderBro said:
Besides always taking back from limbo because its by far her best dps option, does it matter if you go melee or ranged based?

Also, would Hulkbuster Physics Package be better than hand of doom for Magik?

Neither Fangs nor Shockwave are remotely competitve with Soul Cleaving.

HoD significantly outperformed HPP every time I tried it. Story might be different if you have less attack speed than me however.

For tier 2, why not use Branded Mind so you can save a slot and use for example, Summon lesser demons?

Wishlist: Spiderman, Thor, Emma Frost (TQ Drogsilacctg!), Invisible Woman, War Machine, Black Cat (Black Friday!), Cable, Ant Man

Posts: 4,037 Cosmic

@DanielAM said:

@Nootteryouknow said:

@CrusaderBro said:
Besides always taking back from limbo because its by far her best dps option, does it matter if you go melee or ranged based?

Also, would Hulkbuster Physics Package be better than hand of doom for Magik?

Neither Fangs nor Shockwave are remotely competitve with Soul Cleaving.

HoD significantly outperformed HPP every time I tried it. Story might be different if you have less attack speed than me however.

For tier 2, why not use Branded Mind so you can save a slot and use for example, Summon lesser demons?

Branded Mind currently obeys proc coefficients, so no sorcery powers can keep it up 100% of the time. Since Soul Cleaving's damage output is tied to Soul brand being in place, it's a massive damage loss. Also, I'd be replacing Soul brand on the bar with fangs, since nothing else I use is sorcery.

@Azuni has a more summon focused build that I do, that's currently beating me in TTK. http://marvelheroes.info/build/3281/

Posts: 193 Incredible

@Nootteryouknow said:

@DanielAM said:

@Nootteryouknow said:

@CrusaderBro said:
Besides always taking back from limbo because its by far her best dps option, does it matter if you go melee or ranged based?

Also, would Hulkbuster Physics Package be better than hand of doom for Magik?

Neither Fangs nor Shockwave are remotely competitve with Soul Cleaving.

HoD significantly outperformed HPP every time I tried it. Story might be different if you have less attack speed than me however.

For tier 2, why not use Branded Mind so you can save a slot and use for example, Summon lesser demons?

Branded Mind currently obeys proc coefficients, so no sorcery powers can keep it up 100% of the time. Since Soul Cleaving's damage output is tied to Soul brand being in place, it's a massive damage loss. Also, I'd be replacing Soul brand on the bar with fangs, since nothing else I use is sorcery.

@Azuni has a more summon focused build that I do, that's currently beating me in TTK. http://marvelheroes.info/build/3281/

If you replace Soul brand on the bar with fangs, how do you activate soul brand?

Wishlist: Spiderman, Thor, Emma Frost (TQ Drogsilacctg!), Invisible Woman, War Machine, Black Cat (Black Friday!), Cable, Ant Man

Posts: 4,037 Cosmic

@DanielAM said:

@Nootteryouknow said:

@DanielAM said:

@Nootteryouknow said:

@CrusaderBro said:
Besides always taking back from limbo because its by far her best dps option, does it matter if you go melee or ranged based?

Also, would Hulkbuster Physics Package be better than hand of doom for Magik?

Neither Fangs nor Shockwave are remotely competitve with Soul Cleaving.

HoD significantly outperformed HPP every time I tried it. Story might be different if you have less attack speed than me however.

For tier 2, why not use Branded Mind so you can save a slot and use for example, Summon lesser demons?

Branded Mind currently obeys proc coefficients, so no sorcery powers can keep it up 100% of the time. Since Soul Cleaving's damage output is tied to Soul brand being in place, it's a massive damage loss. Also, I'd be replacing Soul brand on the bar with fangs, since nothing else I use is sorcery.

@Azuni has a more summon focused build that I do, that's currently beating me in TTK. http://marvelheroes.info/build/3281/

If you replace Soul brand on the bar with fangs, how do you activate soul brand?

That's what you would replace it with if Branded Mind was worth using. But branded mind sucks, so you can't replace Soul Brand.

Posts: 193 Incredible

@Nootteryouknow said:

@DanielAM said:

@Nootteryouknow said:

@DanielAM said:

@Nootteryouknow said:

@CrusaderBro said:
Besides always taking back from limbo because its by far her best dps option, does it matter if you go melee or ranged based?

Also, would Hulkbuster Physics Package be better than hand of doom for Magik?

Neither Fangs nor Shockwave are remotely competitve with Soul Cleaving.

HoD significantly outperformed HPP every time I tried it. Story might be different if you have less attack speed than me however.

For tier 2, why not use Branded Mind so you can save a slot and use for example, Summon lesser demons?

Branded Mind currently obeys proc coefficients, so no sorcery powers can keep it up 100% of the time. Since Soul Cleaving's damage output is tied to Soul brand being in place, it's a massive damage loss. Also, I'd be replacing Soul brand on the bar with fangs, since nothing else I use is sorcery.

@Azuni has a more summon focused build that I do, that's currently beating me in TTK. http://marvelheroes.info/build/3281/

If you replace Soul brand on the bar with fangs, how do you activate soul brand?

That's what you would replace it with if Branded Mind was worth using. But branded mind sucks, so you can't replace Soul Brand.

Ah ok, understand.
Do you still think warlock eye is the legendary to go, or has neptune overtake it (seeing that Azuni's build is now highest ttk).

I still like your build as I love Dark Alliance :)

Wishlist: Spiderman, Thor, Emma Frost (TQ Drogsilacctg!), Invisible Woman, War Machine, Black Cat (Black Friday!), Cable, Ant Man

Posts: 4,037 Cosmic

@DanielAM said:

@Nootteryouknow said:

@DanielAM said:

@Nootteryouknow said:

@DanielAM said:

@Nootteryouknow said:

@CrusaderBro said:
Besides always taking back from limbo because its by far her best dps option, does it matter if you go melee or ranged based?

Also, would Hulkbuster Physics Package be better than hand of doom for Magik?

Neither Fangs nor Shockwave are remotely competitve with Soul Cleaving.

HoD significantly outperformed HPP every time I tried it. Story might be different if you have less attack speed than me however.

For tier 2, why not use Branded Mind so you can save a slot and use for example, Summon lesser demons?

Branded Mind currently obeys proc coefficients, so no sorcery powers can keep it up 100% of the time. Since Soul Cleaving's damage output is tied to Soul brand being in place, it's a massive damage loss. Also, I'd be replacing Soul brand on the bar with fangs, since nothing else I use is sorcery.

@Azuni has a more summon focused build that I do, that's currently beating me in TTK. http://marvelheroes.info/build/3281/

If you replace Soul brand on the bar with fangs, how do you activate soul brand?

That's what you would replace it with if Branded Mind was worth using. But branded mind sucks, so you can't replace Soul Brand.

Ah ok, understand.
Do you still think warlock eye is the legendary to go, or has neptune overtake it (seeing that Azuni's build is now highest ttk).

I still like your build as I love Dark Alliance :)

Eye is better than trident, at least until Dark Alliance is bug free, and probably past that point.

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