Categories

The Marvel Heroes 2016 servers are up and running. Thank you for your patience.

Does Crossbones need adjusting?

Posts: 1,657 Fantastic
edited January 22

His huge, persistent 360 damage and constant interruptions make him by far the hardest patrol boss IMO. Melee heroes have it especially bad due to their reduced mobility and CC immunity since the update.

Plus, his frequent stuns/knockbacks are especially hard on foreign players like me because they effectively last an extra half second on us depending on our lag. :(

If he and Magneto spawn in the same spot then the patrol is in for a really Bad Time (tm).

Posts: 117 Incredible

he's a bit OP currently.

Posts: 27 Mighty

Crossbones is in all cosmic patrol, it's the boss i have knock the most time in the cosmic mode of the game but still no cosmic ctc.

Good job Gaz !

Location AsguardPosts: 129 Incredible

He Is a bit over tuned at the moment not sure If gaz realizes the frequency that he spams his abilities.

Posts: 1,657 Fantastic

Yipes, he can even knock back Nova's pulsars! With an untelegraphed attack to boot!

Posts: 523 Amazing

I agree. The doombot flying minions tore up my Scarlet Witch in Red Midtown. Their damage is too high for their current rate of fire.

Posts: 1,106 Fantastic

The tremor damage seems alright. If it's too much to handle you can leave.

The instant explosions are nasty and so is the damage on his short range attack and he has way more CC than any boss needs even without Kinetic Vortex.

Ever got sucked in by Crossbones, instantly knocked back an entire screen, through one of his mines that crit and into some trash that just finished you off before any of your powers were available?

Posts: 1,671 Fantastic

He is a little annoying when he goes full crazy with stun and knockback .. but i don't
have really problems with him. Farmed him the last 3-4 days nearly exclusive whenever
my cosmic patrol zones were empty.
And yeah .. he can even knock back Rogue while she uses supersonic cyclone.

Posts: 294 Amazing

@Beldin2 said:
He is a little annoying when he goes full crazy with stun and knockback .. but i don't
have really problems with him. Farmed him the last 3-4 days nearly exclusive whenever
my cosmic patrol zones were empty.
And yeah .. he can even knock back Rogue while she uses supersonic cyclone.

Yes, the fact that his skills can penetrate even so-called 'invulnerable' states suggests he is a tad overtuned. It's frustrating when I begin a talented Chaos Warp (invulnerable), only to be abruptly knocked out of it prematurely.

Is this an intended mechanic @MichaelMayhem?

It's ludicrous that Crossbones' untelegraphed CC skills are more potent than the strongest attacks from the most powerful cosmic bosses, e.g. Hellfire & Brimstone's meteors, Slag's slam, Surtur's sword smash, Onslaught's laser beam and mental orbs.

Location Lake ConstancePosts: 285 Amazing

Most annoying in my opinion is his knockback, that pushes my heroes much too far away. If there's no building that stops my "flight" I have to use all three dashes to reach Crossbones again. And yes, one needs to be a very tough tank to stay in his near. Currently I play Luke Cage built on much TTL, who has no problems with the explosions, but there are many other heroes with not that much luck.

Sign In or Register to comment.