Categories

The Marvel Heroes 2016 servers are now back online! If you experience any disconnections or issues with achievements... let us know! Thank you for your on-going patience.

Marvel Heroes 2015 1.63 Patch Notes

Posts: 4,241 Staff
edited July 2015

A.R.M.O.R. Incursion Event

The A.R.M.O.R. Incursion event returns with several new updates, including achievements, a new weekly mission, new rewards and a new method of aiding the cause and acquiring ARMOR Drives.

During the A.R.M.O.R. Incursion event a 100% XP bonus is active! This bonus is applied server-side and is further multiplied by XP boosts.

Weekly Mission - A.R.M.O.R. Defender

Complete the A.R.M.O.R. Defender mission to aid Jocasta in her efforts against alternate reality interlopers!

The mission is granted automatically and turned in to Jocasta in the west wing of Avengers Tower.

The reward for the mission is an Ultimate Upgrade Token.

This mission may be completed each time the A.R.M.O.R. Incursion event comes to Marvel Heroes.

A.R.M.O.R. Drives

A.R.M.O.R. Intel Powerup buffs will drop while you play in any game mode . A buff will drop off enemies you defeat in any game mode. Once you pick up that buff, you will be directed to defeat a specific boss in a specific game mode or modes. Once you defeat the specified boss, you’ll receive a lootsplosion with a chance to drop A.R.M.O.R.E.D cores, Alternate Reality Runes and a guaranteed stack of 50 A.R.M.O.R. Drives!

Additionally, completing shared quests each day during the event will grant A.R.M.O.R. drives! (Starting 7/25)

New A.R.M.O.R. Gear

A.R.M.O.R. Research and Development has been hard at work with new and revised technology to offer heroes, including:

  • Howard the Duck's Big Freaking Gun - A new slot 1 unique with a chance to deal a large amount of energy damage.

  • Portal's Darkhawk Armor - A new slot 2 unique from the Director of A.R.M.O.R himself!

  • Jocasta's Holographic Image Inducer - A new slot 5 unique with a chance to create a holographic Jocasta that will taunt enemies.
    NOTE: Jocasta's Holographic Image Inducer should roll 2.8x the amount of Critical Damage Rating that is currently displayed

  • A.R.M.O.R. Issued Nano-Poison - A new artifact that infects your enemies with a deadly Nano-Poison.

  • A.R.M.O.R. Supercharged Power Cell - A new artifact with a proc ability to increase you and your allies attack speed! There are now three versions of this Artifact to suit different build types.

  • A.R.M.O.R Dimensional Power Portal Generator - A new artifact that places a dimensional portal beneath you whenever you use your signature power. This portal increases the critical damage rating for you and your allies when standing on it.

Jocasta now supplies Challenge Bonus tokens!

New Enchants - There are new enchant recipes for you to purchase with A.R.M.O.R. Drives!

New Slot 2/3/4 Enchants

  • A.R.M.O.R. Defense Upgrade - 200 Defense Rating
  • A.R.M.O.R. Area Damage Reduction Upgrade - 1% Enemy Area Damage Reduction
  • A.R.M.O.R. Health Upgrade - 300 Health
  • A.R.M.O.R. Spirit Upgrade - 30 Spirit
  • A.R.M.O.R. Item Find Upgrade - 10% RIF

New Slot 1 & 5 Enchants

  • A.R.M.O.R. Damage Upgrade - 60 Damage Rating
  • A.R.M.O.R. Area Upgrade - 100 Area Damage
  • A.R.M.O.R. Summoned Ally Upgrade - 5% Summon Ally Damage
  • A.R.M.O.R. Critical Damage Upgrade - 90 Critical Damage Rating
  • A.R.M.O.R. Attack Speed Upgrade - 2% Attack Speed

Each recipe will require the a new rune, the Alternate Reality Rune. Alternate Reality Runes will be a new item that can be bought with A.R.M.O.R. drives from Jocasta.

Additionally, some of the original A.R.M.O.R. items have been upgraded!

ARMOR Incursion Achievements

A host of new achievements have been added for the updated A.R.M.O.R event, which can be found under the Events tab.

Jean Grey Update

Options, Options, Options!

Jean has been outfitted with our new Specialization tech, granting her three distinct build options, found to the right of Dark Phoenix.

  • Dark Phoenix now has specializations! These specializations offer build choices that improve the builds currently available for players - Jean-only, Phoenix-only, and a Hybrid third specialization option that swaps between the two frequently.

Additionally, we’ve opened up the number of spirit spenders available to Jean by making Psychic Hammer cost spirit in exchange for more damage. This positions Psychic Hammer, Phoenix Drain, and Telekinetic Throw all as viable options with their own benefits.

  • Psychic Hammer - Now costs 12 spirit per activation. While not in Phoenix form, the projectile pierces enemies rather than having a smaller splash radius. Additional affixes for the power are enabled through the Jean or Phoenix specializations.

  • Phoenix Drain - Bonus damage to enemies affected by certain powers is now a Phoenix-only specialization affix. Jean specialization grants an increase to Phoenix Force gained while channeling.

  • Telekinetic Throw - Now seeks out targets while not in Phoenix form rather than piercing, showcasing her ability to move objects around with her mind, not just propelling them. The hit radius of the projectile has been increased, with the Phoenix version being increased further. Bonus damage to bosses removed in favor of two new affixes, enabled through the Jean or Phoenix specializations.

Mechanical Improvements

We’ve manipulated some of Jean’s layer mechanics (DoT’s and Cooldowns) in order to provide a better spread across all builds, while ensuring that Jean-only or Phoenix-only players have a solid rotation that is competitive in DPS. These layer mechanics also tie into her specialization choices.

  • Psychokinetic Implosion - Jean version now applies a damage-over-time effect. Phoenix version now has a 10s cooldown and much higher damage output. This benefit is amplified in the Phoenix-only specialization.

  • Mind Crush - Jean version now has a 10s and much higher damage output and deals bonus damage vs vulnerable targets. This benefit is amplified while in the Jean-only specialization. Mind Crush’s passive benefits have been migrated into her new specializations.

  • Kinetic Wave - Jean version is now a forward cone blast rather than an AoE, and is considered a Ranged attack. Phoenix version can now apply a damage-over-time effect if the Phoenix-only specialization is selected.

  • Neural Panic - Damage over time component removed in favor of a cooldown and more front-loaded damage, giving Jean some more reliable burst damage when needed.

  • Phoenix Inferno - This power is now a ground-targeted AoE hotspot rather than a damage aura toggle. The defensive bonuses on this power have been removed and replaced with new bonuses on Unleash Phoenix.

More Power Improvements

  • Crushing Telekinesis - Jean is now invulnerable during the cast animation. The knockup animation has been improved to look a little more realistic.

  • Kinetic Bolt - Jean version now bounces between enemies hit rather than piercing. Phoenix version now fires 3 projectiles in a small cone. Projectile width increased, visuals improved.

  • Kinetic Wave - Weaken effect flattened in duration to 10s

  • Dark Phoenix - Dark Phoenix Charge should no longer hitch while using the power, and the overall speed of Dark Phoenix Charge has been greatly increased. In Jean form, the Mental damage bonus has been doubled.

Power Consolidation - Saving Power Points

Jean had a few too many passive effects in her kit fighting for points and were a bit confusing to understand at a glance.

  • We’ve integrated Phoenix Corona, and removed her auras, in order to make her passive bonuses easier to comprehend and invest points in.

  • Unleash Phoenix has gained the damage negation and other affixes from Phoenix Corona. Phoenix Corona has been removed from Jean’s kit.

  • Telepathic Detection - Damage Rating from Unleash Phoenix moved to Telepathic Detection.

  • The new Specializations have taken over the role of providing a Team Buff for Jean Grey, and as such, her former Aura toggled powers have been removed.

Cosmic Patrol Mode - Trial Challenge

  • New hero-specific performance Cosmic Trial to access the cosmic patrol modes. The trial can be accessed through the portal on the east side of Midtown. Once the trial is passed on a hero, that hero can access the Cosmic versions of these modes through a waypoint.
  • Cosmic Patrol Modes will not allow Hero switching (it’s an inconvenience, but it would defeat the purpose of the trial if allowed). In an upcoming patch, you will be able to switch Heroes in Cosmic Patrol modes so long as the Hero you are switching to has already completed the Cosmic Trial.
  • For more information, please refer to the following thread: http://forums.marvelheroes.com/discussion/221529/additional-additional-update-on-cosmic-gate-and-red-patrols

Items and Crafting

  • Fixed an issue with Antman's Future Foundation Tendrils Slot 1 Unique where the med kit proc was not correctly applying. This issue should now be resolved.
  • Fixed a tooltip issue with Emma Frost's Rebel's Black Bodice Slot 2 Unique where it was referencing generic attack speed. * The proc now correctly references Attack Speed with Diamond Paragon Powers.
  • Fixed an issue with Emma Frost's Generation X Academy Boots Slot 4 Unique where the proc was granting an incorrect affix.
  • Crafting recipes can no longer be purchased if you have already unlocked them.

Achievements

  • Winter Soldier's Shoulder-check power should properly count towards the "Metal vs Mammoth" achievement.
  • The achievement for completing the Shooting Gallery in under 10 seconds should now be granted correctly for doing so.
  • Increased the radius of the "Pineapple Express locomotive" for Ant-Man's "I Don't Remember It Being This Big" achievement.
  • Added Seven League Boots to Loki's "Mystical Arsenal" achievement.
  • Added Ant-Man to Doom Deathmatch objectives.

Heroes

  • Human Torch's Scorching Wall now properly weakens enemy projectiles that pass through it by 25%
  • Ant-Man’s Think Small tooltip now specifies that the Vulnerability applied by this power only increases the damage of “Ants” tagged powers.
  • Fixed an issue with Loki's Golden Apples where the Critical Hit Rating and Brutal Strike Rating was much too high.
  • Fixed an issue that caused the effects of Juggernaut’s Lariat to drop off too quickly.

Miscellaneous Changes and Bug Fixes

  • Movement powers should no longer have artificial cooldowns for the first 20 seconds when zoning.
  • Fixed an issue that prevented the use of the F1-F6 hotkeys with Rogue's stolen powers.
  • Fixed an issue that prevented the use of the F1-F6 hotkeys with Vision's Ultra-Dense powers.
  • Fixed various experience orb issues across the game. All orbs should be functioning correctly.
  • Fixed many small issues with missions and quests in story mode.
  • Toggle power state will now be persisted across logoff/logon and also when switching heroes. Example: X-23 stances, Iron Man’s suit enhancements, Psylocke’s Deadly Assassin and many more.
  • Fixed an issue with the mission log where some missions would show a trophy icon when there was no item reward.

Modes and Zones

  • Reduced normal (now termed "Green") difficulty Midtown and Industry City to remove the previous jump in difficulty between the Level 55 bands for these zones and the Level 60 bands.
  • Axis One-Shot: The later areas of the interior of the HYDRA Base should respawn you closer to the action and the place where you were defeated.
  • Havok no longer exists twice in Xavier's Mansion.
  • The Taskmaster Institute terminals have been given an extra room or two in some variations to help ensure enough mobs spawn for the Bounty Hunter mission.
  • Fixed several issues with too many hit points and too poor loot for Ultron Drones in the Midtown Patrol.
  • Removed the Ultron Drones scenario from the Industry City Patrol game mode.
  • Fixed an issue that caused enemies in Bovineheim and raid zones to be set to an incorrect level. These enemies should again be level 63 and no longer drop lower-level loot.

Tuning Corner

  • For this patch, tuning efforts are focused on Jean Grey. We’ll have an official feedback thread for feedback once Jean’s changes have been live for 24 hours, so we can iterate further next week.

  • Jean Grey and Taskmaster have had their Unique items reviewed and updated.

  • Future patches will review Ant-Man data and continue work towards the end-goal of all heroes being strong and viable in end-game content.

Known Issues

  • Jean Grey’s Psychokinetic Implosion & Kinetic Wave powers use the incorrect damage type when applying the damage-over-time effects from Omega-Level Mutant and Cosmic Avatar specializations. This will be corrected next week.

  • Changing zones while Jean Grey’s Unleash Phoenix toggle is on cooldown will cause some powers to enter the incorrect state for her current form (Jean/Phoenix). This will be corrected next week. Toggling Unleash Phoenix again after changing zones will correct the issue in the meantime.

Next Week

  • Review of Ant-Man feedback and tuning data.

  • Further iteration of Jean’s new changes and overall tuning.

This discussion has been closed.