New Hero: Moon Knight
The Fist of Khonshu has been added to Marvel Heroes! Utilize his brutal melee powers and array of weaponry (including the Moon Copter itself) to deal damage to foes en masse as well as up close and personal.
Moon Knight is also the first character in Marvel Heroes to have “specializations” which come in the form of powerful buffs granted from Khonshu himself! To utilize these gifts, build up tribute by fighting enemies and landing critical blows and pay them to Khonshu for one of two unique Gifts! A Moon Knight may only take one of these Gifts, so choose wisely!
Mardi Gras Event!
To celebrate Mardi Gras and Carnival, we’ve created some new items for players to enjoy that can be found in the game world. These items include lootable holiday items such as pancakes, beads, and Carnival masks, as well as Mardi Gras-colored doubloons dropping in the place of credits and a limited-time Mardi Gras Fortune Card in the G store. In addition, Rarity Boons can drop anywhere in game during Mardi Gras to increase the celebration factor!
Jumping Strike and Street Sweeper can now be used without combo points.
Finisher powers now cost no spirit when used at maximum combo points. The damage and effectiveness of these powers have been increased. If Finisher powers are used without maximum combo points, they cost 25 spirit each.
Street Sweeper's power keywords have been fixed (was erroneously keyworded as ranged internally but not on the tooltip).
Devil's Due now generates maximum combo points when hitting a target. The cooldown reduction per combo point spent has been reduced.
Daredevil's Signature, Devil's Due, now unlocks at the appropriate signature level (30). Daredevil players have received a free respec of their power points as a result of this change.
Fixed an issue with Starktech Claymore Turret that was causing it to not deal damage when under level 52.
Pyrotechnic Burst is no longer considered a ranged power. A bug was resolved that was causing the power to do slightly less damage than intended.
Flame On - Now considered an area power.
Nova Ignition - Now named 'Supernova'. While channeling the initial animation, Johnny is now invulnerable and does not collide with enemies. The duration of the power now scales with ranks as the tooltip suggests. The fire pillar created with Torch's initial flight into the air now deals damage to those inside.
Flame On! now properly scales with ranks in Supernova.
Item and Crafting Changes
Drop rate of uniques and cosmic items in all areas has been increased.
Gear will now have a 90% chance to be usable by your current hero, up from 80%.
Medallions in the Holo-Sim have a higher chance to drop, and an issue causing Hulk’s medallion being rarer than intended has been corrected.
“Any hero” unique drop rates have been increased throughout the game.
Cosmic Rings have replaced Cosmic armor and weapons in some Bounty Chest loot rolls. They are still very rare, but less so than currently.
Credit drops in Bounty Chests have been increased.
Reduced the cost to upgrade a unique to 50,000 credits at level 40 and 125,000 at level 50.
Fixed an issue that was causing Gem of the Kursed, White Suit Jacket, and Mental Focus Headband to drop less often than desired in the new terminal banding system. This will make farming them slightly more manageable.
A new enchantment has been added: The Rarity Enchantment of Joy. It has a chance to show up on the Armor Vendor at Rank 15, with increased chance of dropping with more ranks.
A new rune will now drop: The Joy Rune.
Level 25 River of the Soul tooltip now accurately reflects that it gives a half bonus to spirit and spirit on hit.
Fixed an issue that was causing Health Regeneration and Spirit Regeneration to show incorrect values on item tooltips.
Upgrade Purple to Cosmic recipe has been temporarily removed pending potential redesign of the upgrade algorithm.
XP, Rarity, Special Item Find, Credit, Triple, Quad, and Penta boosts now stack up to 20 in your inventory.
Cube Shards will now have a confirmation box when selling/donating.
Relics and runes will now auto-stack in your inventory. Ctrl+Left Click to remove one from the stack!
Taskmaster, MODOK, Madame Hydra, and Mega-Sentinel will now drop more loot in X-Defense.
Hulk, MODOK and Venom now drop more loot in the SHIELD Holo-Sim.
A very large and in charge design upgrade to loot has already begun. Notes here.
A ton of X-Defense feedback was analyzed and acted upon. The benefits are listed here:
Loot and XP will now drop from Mr. Sinister’s clones.
Many boss health totals have been reduced including Black Cat, Electro, Green Goblin, Madame HYDRA, MODOK, Clone Cyclops, Clone Wolverine, Taskmaster and Venom.
Reduced the health of MGH Brutes, Mindless One (non-champion), MGH Psychic, Venom Symbiotes and the Street Gang mob.
Reduced the maximum number of Venom Symbiotes that can be present at any one time
Changed split wave chests to drop a single better chest, always located directly in front of the X-Mansion. The next wave will not appear until this chest is opened.
Added chests to non-boss waves that appear at the end of the wave in front of the X-Mansion. The next wave will not appear until this chest is opened.
Duplicate waves should no longer occur.
Pyro deals 10% less damage in X-Defense.
Venom and Green Goblin deal 15% less damage in X-Defense.
MODOK teleports less often in X-Defense.
The XP in the S.H.I.E.L.D. Holo-Sim has been normalized at low levels. Previously, players were outleveling their level bands incredibly quickly, causing enemies to con grey in minutes.
Defeats in the S.H.I.E.L.D. Holo-Sim game mode will no longer be counted on your character sheet.
Reduced Doop's hit points.
Rescuing Venom's victims will now grant XP.
Improved failure condition count indications for S.H.I.E.L.D. Holo-Sim waves with civilian defeat conditions.
Chests equal to multiple boss drops have been added to most waves (some exceptions exist for waves that already had a solid boss drop). The chest will always appear in the entrance to the mode (with an edge pointer, notification, and visual ground effects) at the conclusion of the wave. The mode will not continue until the chest is looted.
Fixed bug with Brotherhood being killed rather than removed at the end of the wave. To loot the Brotherhood in this wave, players will now need to actually defeat the Brotherhood.
More Holo-Sim changes will be made each week until the mode is as close to perfect as possible on the fun scale. Look for new simulated enemies soon!
Ancient Grove now has an internal cooldown of 8s in PVP, and the magnitude of the slow is reduced by half (20%) in PVP
The PvP forums will be updated with the latest PvP changes and modifiers. Each week, PVP tuning, bug fixes and quality of life improvements will be made as we work towards taking PVP out of open beta and into full release, along with improvements in rewards, matchmaking balance and monthly ranking ladders.
A full balance pass in underway to make rewards for Legendary Quests scale with difficulty and length of time to complete. This will eventually include Odin Mark, Experience Orbs and Credits.
Story Mode Legendary Quests can now drop up to 5 Odin Marks for some of the lengthier quests!
Cosmic Terminals can once again be used to complete Legendary Quests, as intended.
Updated Odin Mark rewards for various terminal Legendary Quests.
A new limited time only Mardi-Gras Fortune Card has been added to the store for 50G each (boxes also available).
For a limited time, each hero has one costume discounted to celebrate Mardi Gras.
Frankencastle, Headpool and Wolverine Brood are in the store for a very short time during Mardi Gras. They will be removed afterwards until next Halloween.
Approximately 35 minor bugs were fixed, from tooltips, to responsiveness to VFX receiving adjustments to improve performance. We're also investigating a number of additional bugs including controls issues introduced in 2.3.
Some of the more prominent bug fixes include:
Luke Cage's Chain Yank once again correctly builds 2 or 1 combo points when hitting enemies.
You can no longer convert your party to a “Raid Group.”
Fixed an issue where lowering a cooldown (such as Daredevil’s Devil’s Due) would become out of sync on the client and server, resulting in the power failing.
Fixed an issue with the scaling of Jean Grey’s Psychokinetic Implosion (it was based off of Mind Crush’s by mistake.)
Jean Grey’s Mind Crush has received a 15% damage increase due to a mistake in its tuning.
Fixed an issue where Flying Lunge would not benefit from the effects of expending Photonic Energy if Photon Punch was not on your hot bar.
Colossus' Siberian Express crowd control has been adjusted to more reliably apply the stun and knock targets aside more consistently