New Game Mode: S.H.I.E.L.D. Holo-Sim!
A new game mode has arrived, the S.H.I.E.L.D. Holographic Training Simulator!
Heroes now haveaccess to a high-tech holographic simulation room where heroes can hone their skills on their own or with another hero! Battle waves of enemies and save civilians from holographic versions of Venom, MODOK, and even the Hulk himself!
As you battle through waves, rewards and difficulty increases! Don't have a partner to team up with? Queuing is available for this mode!
This mode is intended to provide a moderate challenge for players. If there is enough interest, a harder difficulty may be added!
Item, Crafting and Loot Changes
Items can now be unstacked by holding Shift and left-clicking a stack in your inventory! To split an item from the stack in your S.T.A.S.H. and place it in your inventory, simply hold Shift and right-click the stack.
Players can now exchange their Legendary items for 300 Odin Marks in order to purchase another Legendary. This recipe is available temporarily due to the Game Update 2.1's massive Hero Changes. This recipe is obtained via Crafter Rank 10 and requires 1 Retcon potion.
Valentine’s Candy Hearts have been reverted back to normal S.H.I.E.L.D. credits. Nick Fury’s sweet tooth has been satiated.
Allfather Brevik in Bovinheim now drops a guaranteed rune, cosmic, relic, Eternity Splinter, drops more credits, and in general drops more loot!
Cows in Bovineheim now have a greater chance of dropping higher rarity loot as well as runes.
Bonus rarity and special item find tooltip displays will no longer be rounded to the nearest whole number, and will instead show their exact value.
Fixed an issue where some level 25 Uru-Forged items could not be enchanted with Runewords.
Hawkeye’s Precise Aim has had its Brutal Strike chance increased to match the Critical Chance bonus.
Obscuring Brimstone is no longer marked as "Ranged" power, and has gained the "Teleport" tag
Master Swordsman's bleeding effect now always applies when you hit with a sword attack
Dive Bomb radius has been increased and the issue with its teleport range has been fixed.
Squirrel Girl’s Claw, Claw, Bite has been renamed “Nutcracker” and features a brand new animation.
Fixed an issue where Squirrel Girl's secondary resource erroneously remaining filled after a region change (even though the squirrels don't follow).
We have changed the way terminals are used! Now, terminals are automatically level-banded (not unlike X-Defense or Midtown) and each difficulty is now located under the “Terminals” tab on the Waypoint UI. When playing in a group, the terminals are banded to the group leader’s level.
When a player has available synergy points to allocate, they will now receive a UI notification as a reminder.
At level 60, the XP bar will no longer appear.
To send another player a tell, you can Shift+Left Click their name in the chat window. More chat features coming through the coming weeks.
Colossus' Level 25 health bonus has been increased to a 3% bonus and the Level 50 bonus has been changed from tenacity to a physical damage bonus.
Hulk Level 25 and 50 Health bonuses have been increased to 3%.
Deadpool’s Rare and Special Item Find bonuses have been increased to 10%
Gambit’s Level 50 Rare Item Find bonus has been increased to 10%
Storm’s Level 25 and 50 Spirit bonuses have been increased to +15
Ghost Rider’s damage from the Hellfire on Hit has had its scaling increased and his level 50 bonus has been changed to be a bonus to mental damage.
A few more synergies are scheduled for buffs in the coming weeks, particularly the "damage on hit" variety.
Various tweaks and fixes have been made for Legendary Quests based on feedback and bug reports. Report anything that isn't 100% in the Mission and Quest Bug Report forum so the team can address it.
X-Defense has many brand new waves added with new types of enemies and new bosses!
When fighting Kingpin, he will no start in the small area behind his desk, and will now summon additional Maggia reinforcements.
Magneto’s “All In” attack is no longer guaranteed to stun heroes (it was stunning them even if they were using their Ultimate power.)
The Brotherhood of Mutants can no longer deal damage to each other, they have become much better at team work.
Magneto no longer causes a debuff with his attacks that was causing heroes to take increased damage from energy attacks.
Various controls issues have been addressed such as powers failing to fire when queued or spending spirit but dealing no damage. Please report any further controls issues on the forums.
The Valkyrie’s Legacy spirit on hit now has the intended default of 1000 millisend second cooldown, it was incorrectly applying a 100 millisecond cooldown.
Fixed an issue where players were able to make their hero grow or shrink beyond the intended range which would cause many several performance and visual issues (such as sliding or broken animations.)
Addressed an issue with Maggia elites in X-Defense not attacking students.
Crafting Recipes can now be placed into a Crafting S.T.A.S.H. Tab.
Fixed an issue where the Bowazon Runeword's Wave of Arrows power would appear not to proc.
Pyro should no longer drop a cube shard in Magneto's terminal.
Fireworks Launcher will now give the correct amount of bonus credits per drop
“Owned" will now show properly in the store for costumes that your hero is wearing.
Fixed a bug where Punisher's Ultimate was giving an unintentionally high amount of damage and mitigation when used while defeated.
Fixed a bug where "+X to current rank of power" item affixes would sometimes give bonuses without a player putting an initial point into that power.
Fixed an issue where Nightcrawler’s Flash & Grab could be used in hubs.
Fixed an issue where officers of a supergroup could kick other officers.
Disabling the "Power Particles" game option should now function correctly in all areas. Fixed Groot not following Rocket across region change. He was lonely.
Fixed Deadpool's God Mode buff remaining on permanently under certain conditions. He's a cheater, but not that much of a cheater!
Fixed other effects (such as invulnerability) remaining stuck on players permanently.
Various other small and large bug fixes that accompany a large patch.
Approximately a dozen bug fixes did not make the patch and will make next week's small patch.
GazillionLocation Fools! You dare to trifle with the Phoenix?Posts: 5,401 Staff
Once a full review of all changes / bugs / tuning requirements are done for this patch, the team will continue work on the following topics:
More level 52 design reviews, with Black Panther and Black Widow already well into the development process
Small design review of Gambit with the community
Follow-up to Daredevil and Human Torch to make sure all remaining bugs and tuning issues are addressed in an A+ manner
Full item review by Psilocke and Amthua (this will likely take at least 4-5 weeks)
Several small and large PVP mode improvements, including the ability to trade in your existing PVP ring once PVP gets out of beta
Legendary Quest sharing
Larger inventory space redesign (requires code support, so will likely lauch with Dr. Strange patch)
Dr. Strange, followed by Invisible Woman
Ongoing: Review of every bug report in the varius bug report forums. This tends to be the number one priority for review each morning.