Level 52 Review: Hawkeye and Captain America
Two members of Marvel Heroes received their Level 52 Reviews this month: Hawkeye and Cap himself! With their reviews come new powers and many other enhancements. More details are in the hero section below.
New Feature: Inspect
You can now inspect other player’s gear that they’re wearing! Hold Ctrl and click another player (or right click them on the Social menu in Nearby to make it even easier) to inspect their gear. (Testing Notes: Medallion details currently do not display in Inspect but will be showing once we go live)
New Feature: Power Hot Bars Switching
Players can now alternate between multiple hot bars (slotting powers on up to 3 bars). To switch between bars, you can either click the “up” or “down” arrows to the right of your hot bar, or use the hot keys to page through them (default key binding is ‘[‘ and ‘]’.) Eventually players will be able to rebind powers from any of these 3 bars.
New Content: New Cosmic Terminals
We’ve introduced a new, more difficult form of terminals: Cosmic Terminals!
These terminals are unique in that they do not grant cube shards, are not tiered by level (they are intended for level 60 players), and have a very special “Bounty Hunter” mission tied to them. However, they have an increased chance to drop cosmic gear and cosmic medallions are more common from bosses (in general, item rarity is improved!)
In order to complete a “Bounty Hunter” mission, a player must defeat a certain number of enemies (set per terminal) in order to receive a special reward. A Cosmic Chest will spawn once this mission is completed that is completely separate from boss loot.
These are the hardest terminals in the game, by far, and should not be attempted unless you have extremely strong gear and the ability to react to tough situations.
In order to celebrate Australia Day, we’ve added a much-buffed Pyro to the Stryker's Bunker terminals. He is tougher than normal, but can drop way better loot! He will be removed in next week’s patch, so get out there!
We have a few other Australia Day features that we'll be announcing soon.
New Zone: Bovineheim
Located somewhere in Asgard, Bovineheim houses another group of skrull cows in disguise! Brave the frozen tundra and armies of Frost Giants and Skrull cows to defeat Allfather Brevik!
Single-use portals available from Eternity Splinter and Cube Shards vendors.
In the future, recipes may also be available as more heroes do battle against the deadly Skrull Cows. (They will not be in a fortune card, however, that was a bit too random for new content).
General Hero Changes
Charge Up powers (such as Iron Man's Unibeam) now increase base damage by +200% (up from +100%) when fully charged.
Items and powers that allow a hero to “absorb” a projectile will instead reduce damage by 50%. Powers of ranged enemies have been nerfed accordingly. Projectile Deflection, specifically, still completely deflects projectiles 100%.
The following powers are now tagged as Area powers: Rocket Raccoon's Big Flarkin' Gun, Cable's Plasma Barrage, Deadpool's Shoot all the Bullets, Ghost Rider's Damnation, and Human Torch's Searing Arcfire
A bug causing the damage calculation of some powers to be greater than usual has been fixed. This has resulted in a few powers having their damage reduced and we're actively monitoring the tuning for these skills to ensure they're where they should be. Powers affected by this include Cable's Kinetic Repulsion and Colossus' Siberian Express and their tuning has been re-evaluated to account for the fixing of this bug. In addition, these powers will now be able to proc on-hit effects.
The "ignore damage for the % of health you've lost" powers (Punisher's Pain Tolerance and Ghost Rider's Spirit of Vengeance) have been retuned. Due to the decreased enemy damage as of 2.1, it was found that these powers could effectively make these heroes invincible with various item combinations. These powers are still incredibly effective and continue to be one of the most satisfying and exciting forms of mitigation available.
Overall Goal’s for Captain America’s Design Review
Testing Note: Some animations and power tuning are still in progress for Captain America.
Heroic Strike - Current design, no changes.
Shield Swipe - Now is an AOE basic attack for zero spirit. No longer knocks down enemies.
Shield Strike - Has a new animation, and now deals bonus critical damage instead of causing slow.
Shield Bash - New animation. Now deals bonus damage to the enemy the lower their health is instead of stunning enemies. The power has a brief cooldown that is reduced by 1 second each time you block an attack.
Combat Prowess - Now provides a damage reduction buff to Cap for a short duration when he strikes with a melee power.
Vibranium Bash - Has a new animation and visual effects. Striking an enemy with Vibranium Bash reduces the cooldown of Quick Block by 1 second allowing for a new build type.
Stunning Backflip - Stun duration increased, power moved to Shield Slinger tree.
Leaping Strike - New visuals indicating the area of effect.
Heroic Charge - Has moved to the Living Legend tree.
Finest Hour - Current design, no changes.
Spirited, Aggressive, and Invigorating Shouts - Current design, no changes.
Shield Toss - Current design, no changes.
Indestructible Shield - Indestructible Shield now has a powerful defensive activated component, reducing incoming damage by 60%. While active, all incoming attacks are considered blocked. Indestructible Shield now has a flat 8% chance to block attacks and does not scale with power points.
Quick Block - This power has been removed.
Shield Bounce - The shield now bounces 7 times at all ranks.
Shield Block - Has been removed. We are removing all of these as we progress through everyone’s level 52 reworks. Thing is the last person with this type of “do nothing” defensive power.
Shield Expertise - Now provides a bonus to Thrown powers, which includes several of Captain America’s powers.
Patriot's Challenge - Now located in the Super-Soldier tree.
NEW Power - Airborne Assault - Cap leaps into the air, throwing his shield to the ground, then landing and kicking the shield back into his hand. The impact deals major damage in a large area and knocks down enemies. The cooldown of this power is reduced by 1 second each time you block an attack.
NEW Power - Torqued Shield Throw - Cap puts his entire body into a twisting throw, causing his shield to orbit around him, damaging all nearby enemies. The cooldown of this power is reduced by 1 second each time you block an attack.
NEW Ultimate - Avengers Assemble! - Captain America calls in the Avengers to perform a specific series of devastating combo attacks based around Cap. It also revives all teammates.
Fighting Spirit - Cap's former Ultimate is now his signature power, and is located in the Super-Soldier tree. It no longer revives teammates (Avengers Assemble still performs this function). The buff now provides damage, defense,
Stack the Deck spirit cost lowered to 2.
Black Suits buffed slightly.
Overall Goals for Hawkeye’s Level 52 Review
• Increase the number of solid, effective power options Hawkeye has access to
• Add more single-target spirit spender options.
• Give more identity to his basic attacks.
• Add fun and effective Ultimate and Signature powers to be as flashy and awesome as Hawkeye should be.
• Allow multiple build options to be viable, including Archery, Trick Arrows and even melee for the players who wish to go that route.
Quick Arrow - This first basic attack has been replaced with “Serrated Arrow”, which is a single arrow attack that deals additional critical damage. This is useful for Hawkeye who gets Crit Rating right at level one.
Precise Aim & Masterful Archery - One of the important things we’re doing with the level 52 reviews is consolidating passive benefits so more points can be spent on active powers. With that in mind Precise Aim has been merged into Master Archer. The power has moved to the Combat Skill tree, and affects all sources of damage coming from Hawkeye, including melee attacks and trick arrows. Masterful Archery now always causes a strong bleed on critical strikes, rather than having a chance to bleed on normal hits.
Twin Arrow - Replaced with “Twin Pym Arrows”. This power fires two arrows equipped with restorative Pym arrowheads, causing Hawkeye to regenerate health and spirit per hit.
Triple Arrow - Replaced with a crowd control boost to slow enemies hit.
Pinning Arrow - Current design, no changes.
NEW Power - Three Round Burst - Hawkeye knocks three arrows and fires them back-to-back, dealing extra damage to tough enemies.
Getaway Roll - Replaced with “Acrobatic Roll”, this power now provides a brief burst of speed to Hawkeye after use.
Forceful Kick - Replaced with “Crippling Kick”, this power always stuns and has a 360 arc of damage.
Elusive Arrow - Now immobilizes targets in a small area instead of slowing to be more useful.
Ronin Lunge - Now causes a bleeding effect to enemies hit.
Ronin Assault - Has received an updated animation. The power is now a basic attack which provides bonus defense for a short duration.
NEW Power - Flash Bomb - Hawkeye throws a distracting flash bomb at his feet, blinding enemies and cleansing him of crowd control. For a short duration, Hawkeye is invisible to enemies, and deals increased damage with his next attack.
Taser Arrow - Now named “Electric Arrow”. The functionality of this power was tweaked so it will be more responsive.
Tear Gas Arrow - Current design, no changes.
Freeze Arrow - Now creates a field of frost when the arrow hits an enemy, slowing all nearby enemies. The attack speed and projectile speed have been increased.
Explosive Arrow - Projectile speed increased to be more usable and responsive.
Adamantium Arrow - Renamed “Rocket Arrow”. Power has moved to the Archery tree. Damage bonus is now 200% when fully charged. [Testing note: Tooltip will say 100% bonus, but it is actually 200% and will be changed in tomorrow’s build]
Nullifier Arrow - Replaced with StarkTech Medical Arrow. The power now releases a wave of healing nanites in an area around the arrow, healing and raising the defenses of allies who stand inside. [Design Note: The design of the original Nullifier Arrow was pretty terrible - either over the top too good and killed the encounter design or completely useless in other encounters.
The new arrow is less overpowered in certain fights but is useful in every fight and will help make Hawkeye useful for all raid encounters. This will take some getting used to but is a needed change we’ve been saving for Hawkeye’s official level 52 review.]
NEW Signature Power - Starktech Claymore Turret - Hawkeye fires an arrow which deploys into a Starktech turret, firing white-hot shrapnel decimating all enemies within its range. The damage from this power will decimate everything below boss level and do significant damage to boss enemies. [Testing Note: This power is still in final stages of animation and will be disabled for test center]
NEW Ultimate Power - Avenging Arrow - Hawkeye fires a custom Pym arrow into the air which splits into a hundred mini-arrows coated with flammable nitromethane, landing in a wide pattern. Knocking an incendiary arrow, Hawkeye shoots the nitromethane, igniting a huge area in flames.
Renamed "Photonic Regeneration" to "Infused Regeneration".
Withering Hex has been removed from Scarlet Witch. It's benefits have been merged into Corrosive Hex. Scarlet Witch players have received a free respec as a result of this change.
Reduced Scarlet Witch's Chaos Warp power's spirit cost to 35 (from 75), this will result in reduced damage per second, but players can now use it much more frequently before running out of spirit.
Web Spray: Now deals damage on the initial application
Spider to the Fly: Crit and Brutal rating increased by ~30%, Damage rating to webbed targets increased by ~10%
Spider Strike: No longer has a higher crit rating, now restores Spirit on hit. This is on the lower-level attack so newer players have less of an issue with spirit consumption.
Spidey Pummel: No longer deals bonus damage to Bosses, Elites, and Champions, now has a heightened crit rating
Amazing Uppercut: Now deals bonus damage to Bosses, Elites, and Champions. Has been renamed Spider Brawl and features a new animation.
'Agile Attack' has returned (due to popular demand!) Agile Attack moves the webhead in a direction, damaging enemies in his path. The movement and attack speed buff from Web Zipline has been migrated to the new Agile Attack, at a slightly lower magnitude.
Web Zipline now scales in CC duration with power points. Webswing Attack no longer scales in CC duration with power points.
Amazing Smash now bypasses non-boss tenacity.
Corrosive Web Fluid: Renamed to Constrictive Webbing, now deals physical damage instead of energy
Leaping Assault: No longer keyworded as a Movement power, keyworded as a Melee power instead
Spider-Man players have received a free respec as a result of these changes
New super villains can spawn as bosses in the Dr. Doom terminals: Venom, Black Cat, Blob, Gorgon, Green Goblin, Rhino, and Tombstone.
X-Defense is losing it's bonus week rewards, but we're tuning up the rewards for it permanently (nowhere near the previous amounts, though!)
The mission team has been making various changes to Legendary Quests and have implemented a new feature! Legendary Quests will now give variable amounts of Odin Marks depending on the Quest, they will now give between 1 and 3 Odin Marks for completion.
Many X-Defense enemies have been tweaked (such as Mindless Ones) and had their damage reduced.
In addition to the scheduled Doop waves at 10, 15, 20, 25, 30, etc., there is an additional chance of a Doop wave on any wave after wave 10.
The dinosaur wave attack has added non-champion raptors to make achieving the requisite number of defeated dinosaurs easier. The King Lizards spawn a little slower to compensate for the additional mob spawns.
Student-attacking blue champion raptors no longer do their leap attack.
Reduced the rate at which Brood Flyer's will fire their projectile by adjusting their cooldowns.
Reduced the damage of ranged cow enemies.
Reduced the damage of AIM Deathbots.
AIM Blasters will now only fire two shots at a time, down from three.
A new slot is available! Uru-Forged items will now drop in the world and can be placed in this brand new item slot. In the coming weeks, we'll be introducing Asgardian runes that can be used to enchant these items (and more!)
The Ghost Box now has greater chances of dropping rare items.
Item Rarity has been increased in Red Terminals.
We've done a small tuning pass on PVP. We plan to do another pass each week and collect data and feedback until PVP is A+ fun.
Removed cooldowns on all Basic Powers
Daredevil - Removed cooldown from Triple Strike
Thing - Increased cooldown on Endure Assault to 2 minutes
Thor: Anti-Force has a 20s cooldown
Thor: Bring The Thunder has 5s cooldown, down from 10s
Scarlet Witch - Reduced cooldown on Hex Binding to 10s, down from 15s
Scarlet Witch - Increased cooldown on Chaos Shift to 10s, up from 5s
Emma Frost - Decreased damage on Drain Psyche by 20%
Emma Frost - Telepathic Torment now has a cooldown of 5s
Hulk - Removed cooldown from Gamma Strike and Mighty Smash
Hulk - Vicious Headbutt now has a cooldown of 5s, down from 10s
Hulk - Ground Smash now has a cooldown of 5s, down from 10s
Punisher - Proximity Mine now has a cooldown of 5s.
Luke Cage - Removed cooldown from Cage Fighting
Luke Cage - Reduced cooldown on Harlem Dropkick to 5s, down from 10s
Deadpool - Increased cooldown on Bodyslide By One to 10s, by 5s
Deadpool - Stink Bomb now has a cooldown of 5s
Wolverine - Eviscerate now has a 5s cooldown
Ms. Marvel - Increased cooldown on Photonic Wave to 15s, up from 10s.
Loki in his Frost Giant form now has his own audio-only emotes! Try using the numpad while in Frost Giant form to hear his new voice effects.
Additional changes have been made to improve game optimization and load times for some should be up to five seconds faster.
The lighting system has been improved with new shaders! Let us know your feedback on the forums.
Many bugs were fixed during this patch that are not listed, but we've listed some of the highlights below:
Fixed a bug with Luke Cage's Dempsey Roll causing issues with consuming / showing correct number of combo points.
A bug has been resolved which allowed channeled powers to trigger damage faster than intended when a target rapidly entered and exited the area of effect.
Fixed a bug with Luke Cage's Dempsey Roll not granting the correct amount of damage rating from Combo Fighter.
Fixed a bug with Thor's Thunderous Charge and Cable's Defensive Roll stopping movement when used in hubs.
Fixed a bug with Ms. Marvel's Photonic Regeneration - the triggered heal component now displays floating combat numbers.
Fixed a bug with Colossus' Colossal Punch - The tooltip now displays the correct amount of damage.
Fixed a bug with Gambit's Grand Slam not triggering Savate Expert's bonuses.
Fixed a bug which was causing Punisher's Explosive Rocket to do more damage than intended. The tooltip has been clarified to state the power deals double damage to targets directly hit, instead of +100% base damage.